My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dart Goblin Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Dark Prince Ram Rider
Giant Snowball
Goblins Archers Dart Goblin Ram Rider
Zap
Goblins Archers Royal Giant Dart Goblin Dark Prince Ram Rider
Barbarian Barrel
Goblins Archers Dart Goblin Dark Prince
The Log
Goblins Archers Royal Giant Dart Goblin Dark Prince Ram Rider
Earthquake
Archers
Arrows
Goblins Archers Dart Goblin
Royal Delivery
Goblins Archers Dart Goblin Dark Prince Ram Rider
Fireball
Archers Dart Goblin Ram Rider
Poison
Archers Dart Goblin
Lightning
Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Dart Goblin Dark Prince Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Archers
Goblins Arrows Royal Giant Dark Prince Ram Rider
Arrows
Royal Giant Archers Dark Prince Ram Rider
Royal Giant
Arrows Dart Goblin Goblins Archers Dark Prince
Dart Goblin
Royal Giant Dark Prince Ram Rider
Rage
Dark Prince
Dark Prince
Archers Arrows Royal Giant Dart Goblin Rage Ram Rider
Ram Rider
Archers Arrows Dart Goblin Dark Prince

Defense Synergies 0 7

Goblins
Archers Dart Goblin
Archers
Goblins Dart Goblin Dark Prince
Arrows
Dark Prince
Royal Giant
Dart Goblin
Goblins Archers Dark Prince Ram Rider
Rage
Dark Prince
Archers Arrows Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Ram Rider
Goblins Dart Goblin Dark Prince Ram Rider
Ram Rider Goblins Archers Dart Goblin Dark Prince
Goblins Dart Goblin Dark Prince Ram Rider
Arrows Dark Prince
Arrows Goblins Archers Dart Goblin Dark Prince
Dart Goblin Ram Rider Archers Arrows
Arrows Dart Goblin Ram Rider
Goblins
Goblins Archers Dart Goblin Dark Prince
Goblins Archers Dart Goblin Arrows Dark Prince Ram Rider
Arrows Archers Dart Goblin Ram Rider
Dark Prince Ram Rider
Goblins Arrows Dart Goblin Dark Prince
Ram Rider
Ram Rider
Goblins Arrows Dark Prince
Arrows Goblins Archers Dart Goblin Dark Prince Ram Rider
Arrows Archers Dart Goblin Dark Prince Ram Rider
Dart Goblin Ram Rider
Dark Prince Goblins Archers Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Dark Prince
Archers Arrows
Goblins Dark Prince Ram Rider
Dark Prince Ram Rider
Dark Prince Ram Rider
Arrows Archers Dart Goblin Ram Rider
Dark Prince Goblins Archers Dart Goblin Ram Rider
Dark Prince
Goblins Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Arrows Dark Prince
Dark Prince Ram Rider
Archers Dart Goblin
Goblins Archers Dart Goblin Dark Prince
Arrows Archers Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Dart Goblin Ram Rider
Archers Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Goblins
Arrows Dart Goblin Dark Prince Ram Rider
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin Dark Prince
Arrows Dart Goblin
Arrows
Arrows
Arrows Dark Prince
Arrows Dart Goblin Ram Rider
Arrows Ram Rider
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Archers Dart Goblin Dark Prince
Archers Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin Dark Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince

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