My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Goblins Bats
Zap
Goblins Bats Royal Giant
Barbarian Barrel
Goblins Knight Ice Wizard
The Log
Goblins Royal Giant
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Knight Ice Wizard
Fireball
Ice Wizard
Poison
Bats Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap The Log Knight Ice Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Bats
Knight Royal Giant Zap
Zap
Goblins Bats Knight Royal Giant The Log Ice Wizard
Knight
Bats Zap The Log Ice Wizard
Royal Giant
Bats Lightning Ice Wizard Goblins Zap The Log
Lightning
Royal Giant
The Log
Zap Knight Royal Giant
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 2 13

Goblins
Zap Knight The Log Ice Wizard
Bats
Knight Zap The Log Ice Wizard
Zap
Goblins Bats Knight The Log Ice Wizard
Knight
Bats Ice Wizard Goblins Zap The Log
Royal Giant
Lightning
The Log
The Log
Goblins Bats Zap Knight Lightning Ice Wizard
Ice Wizard
Knight Goblins Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight The Log
Goblins Bats Zap Knight The Log Ice Wizard
Goblins Bats Knight Lightning Ice Wizard
Goblins Bats Knight Ice Wizard
Lightning The Log
The Log Goblins Bats Zap Ice Wizard
Bats Lightning Zap Ice Wizard
Lightning Zap The Log
Goblins Ice Wizard
Knight Goblins Ice Wizard
Goblins Bats Ice Wizard Zap Knight The Log
Bats Zap Ice Wizard
Bats Zap Knight Lightning The Log Ice Wizard
Goblins Bats Zap The Log
Knight
Zap Lightning The Log
Goblins Bats Knight
Goblins Bats Zap Knight The Log Ice Wizard
Zap The Log Bats Knight Ice Wizard
Goblins Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Zap Knight Lightning The Log
Goblins Bats Zap Knight Lightning The Log
Lightning Bats Zap Knight The Log
Knight
Bats Zap Ice Wizard
Goblins Bats Knight Lightning Ice Wizard
Knight
Zap Lightning Goblins Bats Knight The Log
Bats Knight
Lightning Zap The Log
Lightning Knight
Goblins Bats Zap Knight Lightning The Log
Bats Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log Ice Wizard
Lightning The Log
Lightning Knight The Log
Zap The Log
Bats Zap Ice Wizard
The Log
The Log Zap Lightning Ice Wizard
The Log Zap Lightning
Lightning Goblins Bats
Lightning Zap Knight The Log
Lightning Zap
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Bats Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Ice Wizard
The Log Zap Lightning Ice Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Bats Zap Ice Wizard
Zap Lightning Bats
Lightning
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Bats
Lightning Zap Ice Wizard
The Log
Lightning Knight
The Log Zap Lightning
Lightning Zap
Zap Bats Lightning The Log
Bats Zap Lightning
Lightning Zap The Log

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