My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Cannon Cart P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Prince Cannon Cart P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Cannon Cart
Giant Snowball
Skeletons Goblins Princess
Zap
Skeletons Goblins Prince Cannon Cart Princess
Barbarian Barrel
Skeletons Goblins Heal Spirit Cannon Cart Princess
The Log
Skeletons Goblins Heal Spirit Prince Cannon Cart Princess
Earthquake
Skeletons
Arrows
Skeletons Goblins Heal Spirit Princess
Royal Delivery
Skeletons Goblins Heal Spirit Prince Cannon Cart P.E.K.K.A Princess
Fireball
Cannon Cart Princess
Poison
Princess
Lightning
Prince Cannon Cart
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Poison Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Goblins Princess Poison Prince Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Goblins Princess

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Heal Spirit
Prince Cannon Cart P.E.K.K.A
Poison
P.E.K.K.A Prince Cannon Cart
Prince
Heal Spirit Poison Princess
Cannon Cart
Heal Spirit Poison
P.E.K.K.A
Poison Heal Spirit Princess
Princess
Prince P.E.K.K.A

Defense Synergies 0 10

Skeletons
Poison Prince Cannon Cart P.E.K.K.A Princess
Goblins
Poison Cannon Cart Princess
Heal Spirit
Poison
Skeletons Goblins
Prince
Skeletons
Cannon Cart
Skeletons Goblins Princess
P.E.K.K.A
Skeletons Princess
Princess
Skeletons Goblins Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
P.E.K.K.A Skeletons Goblins Prince Cannon Cart
Prince P.E.K.K.A Skeletons Goblins Cannon Cart
Prince P.E.K.K.A Skeletons Goblins Cannon Cart
Poison Prince P.E.K.K.A Princess
Skeletons Goblins Cannon Cart
Poison Princess
Poison Cannon Cart P.E.K.K.A
P.E.K.K.A Skeletons Goblins Prince Princess
Skeletons Goblins Prince Cannon Cart
Goblins Poison Skeletons Cannon Cart Princess
Poison Princess
Prince P.E.K.K.A Skeletons Cannon Cart
Goblins Poison Prince Cannon Cart P.E.K.K.A Princess
P.E.K.K.A Prince Cannon Cart
Prince P.E.K.K.A
Skeletons Goblins Poison Prince Cannon Cart P.E.K.K.A
Goblins Prince Cannon Cart
Poison Cannon Cart Princess
P.E.K.K.A Prince Cannon Cart
Goblins Poison Prince Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Prince Cannon Cart P.E.K.K.A
Poison Prince Cannon Cart
P.E.K.K.A Skeletons Goblins Prince Cannon Cart
Prince P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons Prince Cannon Cart
Poison Skeletons Princess
Prince P.E.K.K.A Skeletons Goblins Cannon Cart
P.E.K.K.A Prince Cannon Cart
P.E.K.K.A Skeletons Goblins Poison Prince Cannon Cart
P.E.K.K.A Skeletons
P.E.K.K.A Prince Cannon Cart
P.E.K.K.A Poison Prince
Prince Cannon Cart P.E.K.K.A Skeletons
Cannon Cart Princess
Skeletons Goblins Poison Prince Cannon Cart P.E.K.K.A
Poison Cannon Cart P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess
Poison Princess
Poison Cannon Cart
Cannon Cart Poison Prince
Poison
Poison Princess
Poison Princess
Poison Princess
Poison
Goblins Poison Prince
Poison Prince Cannon Cart Princess
Poison Princess
Poison Cannon Cart Princess
Poison Cannon Cart Princess
Princess Poison Prince Cannon Cart
Poison Cannon Cart Princess
Poison Cannon Cart Princess
Poison
Poison Prince Princess
Poison Princess
Poison Prince
Poison Princess
Prince
Poison Cannon Cart
Poison Princess
Poison Princess
Poison Prince Princess
Poison
Poison Princess
Poison
Poison
Poison Princess
P.E.K.K.A Prince
Poison Princess
Prince Cannon Cart Princess
Poison Princess
Poison Prince Cannon Cart Princess
Poison Princess
Poison
Prince Cannon Cart P.E.K.K.A
Poison Princess
Poison Princess
Poison Prince Cannon Cart Princess

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