My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblins Archers Minions Goblin Gang Hog Rider Princess
Zap
Goblins Archers Minions Goblin Gang Royal Giant Princess
Barbarian Barrel
Goblins Archers Goblin Gang Princess
The Log
Goblins Archers Goblin Gang Royal Giant Hog Rider Princess
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Goblins Archers Minions Goblin Gang Princess
Royal Delivery
Goblins Archers Minions Goblin Gang Hog Rider Princess
Fireball
Archers Minions Goblin Gang Hog Rider Princess
Poison
Archers Minions Goblin Gang Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Minions Goblin Gang Princess Fireball Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Royal Giant
Archers
Goblins Royal Giant Hog Rider
Minions
Royal Giant Hog Rider
Goblin Gang
Hog Rider Royal Giant Princess
Royal Giant
Minions Fireball Goblins Archers Goblin Gang Hog Rider Princess
Fireball
Royal Giant Hog Rider Princess
Hog Rider
Goblins Minions Goblin Gang Fireball Archers Royal Giant Princess
Princess
Goblin Gang Royal Giant Fireball Hog Rider

Defense Synergies 0 6

Goblins
Archers Princess
Archers
Goblins Minions Goblin Gang
Minions
Archers
Goblin Gang
Archers Princess
Royal Giant
Fireball
Princess
Hog Rider
Princess
Goblins Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Goblins Minions Goblin Gang
Goblin Gang Goblins Archers Minions
Goblins Minions Goblin Gang
Fireball Princess
Goblin Gang Fireball Goblins Archers Minions
Minions Archers Goblin Gang Fireball Princess
Fireball
Goblins Minions Goblin Gang Princess
Goblin Gang Goblins Archers
Goblins Archers Minions Goblin Gang Fireball Princess
Minions Archers Goblin Gang Fireball Princess
Minions Goblin Gang Fireball
Fireball Goblins Minions Goblin Gang Princess
Goblin Gang
Goblin Gang Fireball
Goblins Minions Goblin Gang Fireball
Fireball Goblins Archers Minions Goblin Gang
Archers Minions Fireball Princess
Goblin Gang Goblins Archers Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Archers Fireball
Fireball Archers Goblin Gang
Goblin Gang Goblins Minions
Goblin Gang Fireball
Goblin Gang
Fireball Archers Minions Goblin Gang Princess
Goblin Gang Goblins Archers Minions Fireball
Goblins Minions Fireball
Goblin Gang
Minions
Fireball
Goblin Gang Fireball
Archers Fireball Princess
Goblin Gang Goblins Archers Minions Fireball
Minions Archers Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball
Fireball Minions Princess
Archers Princess
Fireball Princess
Fireball
Goblins Minions Goblin Gang Fireball
Fireball Princess
Fireball Archers Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Minions
Archers Fireball Princess
Fireball Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Archers Fireball Princess
Minions Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Archers Minions Goblin Gang Fireball Princess
Fireball Archers Princess
Fireball
Fireball Goblin Gang Princess
Fireball Princess
Fireball
Minions Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess

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