My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Goblins Minions Goblin Gang Graveyard
Zap
Goblins Minions Goblin Gang Graveyard
Barbarian Barrel
Goblins Knight Goblin Gang Rascals Magic Archer Graveyard
The Log
Goblins Goblin Gang Rascals Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblins Minions Goblin Gang Rascals Graveyard
Royal Delivery
Goblins Knight Minions Goblin Gang Rascals Magic Archer Graveyard
Fireball
Minions Goblin Gang Rascals Magic Archer
Poison
Minions Goblin Gang Rascals Magic Archer Graveyard
Lightning
Knight Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Goblin Gang Fireball Magic Archer Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Minions Goblin Gang Graveyard Fireball Magic Archer
Minions
Knight Rascals Graveyard
Goblin Gang
Knight
Rascals
Minions Magic Archer Graveyard
Fireball
Graveyard Knight Magic Archer
Magic Archer
Knight Rascals Fireball
Graveyard
Knight Fireball Minions Rascals

Defense Synergies 3 5

Goblins
Knight Magic Archer
Knight
Minions Goblin Gang Magic Archer Goblins Fireball
Minions
Knight
Goblin Gang
Knight Rascals Magic Archer
Rascals
Goblin Gang
Fireball
Knight
Magic Archer
Knight Goblins Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Magic Archer
Goblins Knight Minions Goblin Gang Rascals
Goblin Gang Goblins Knight Minions Rascals
Goblins Knight Minions Goblin Gang Rascals
Fireball
Goblin Gang Fireball Goblins Minions Rascals Magic Archer
Minions Goblin Gang Rascals Fireball Magic Archer
Rascals Fireball Magic Archer
Goblins Minions Goblin Gang Rascals
Knight Goblin Gang Goblins Rascals
Goblins Minions Goblin Gang Knight Rascals Fireball Magic Archer
Minions Goblin Gang Rascals Fireball Magic Archer
Knight Minions Goblin Gang Rascals Fireball
Fireball Goblins Minions Goblin Gang Rascals Magic Archer
Knight Goblin Gang Rascals
Goblin Gang Rascals Fireball
Goblins Knight Minions Goblin Gang Rascals Fireball
Fireball Goblins Knight Minions Goblin Gang Rascals Magic Archer
Knight Minions Rascals Fireball Magic Archer
Goblin Gang Rascals Goblins Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Goblins Fireball
Fireball Knight Goblin Gang Magic Archer
Goblin Gang Goblins Knight Minions Rascals
Goblin Gang Knight Rascals Fireball
Knight Goblin Gang Rascals
Fireball Minions Goblin Gang Rascals Magic Archer
Goblin Gang Rascals Goblins Knight Minions Fireball
Knight Rascals
Goblins Knight Minions Fireball Magic Archer
Goblin Gang
Knight Minions Rascals
Fireball
Rascals Knight Goblin Gang Fireball
Rascals Fireball Magic Archer
Goblin Gang Rascals Goblins Knight Minions Fireball Magic Archer
Minions Rascals Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Rascals
Fireball Magic Archer
Fireball Magic Archer
Knight Rascals Fireball
Fireball Magic Archer
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblins Minions Goblin Gang Fireball
Knight Fireball Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Minions
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Knight Goblin Gang Rascals Magic Archer
Fireball Magic Archer
Fireball
Minions Goblin Gang Rascals Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

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