My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Musketeer Hog Rider
Zap
Fire Spirit Goblins Minions
Barbarian Barrel
Fire Spirit Goblins Tesla Musketeer
The Log
Fire Spirit Goblins Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Musketeer Hog Rider
Fireball
Minions Tesla Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Minions Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Minions

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Goblins
Hog Rider
Minions
Hog Rider
Tesla
Fireball
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Fire Spirit Goblins Minions Fireball Musketeer The Log
The Log
Hog Rider Fireball Musketeer

Defense Synergies 4 9

Fire Spirit
The Log
Goblins
Tesla Musketeer The Log
Minions
Tesla Musketeer The Log
Tesla
Musketeer The Log Goblins Minions Fireball
Fireball
The Log Tesla Musketeer
Musketeer
Tesla The Log Goblins Minions Fireball
Hog Rider
The Log
Tesla Fireball Musketeer Fire Spirit Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Musketeer The Log
Goblins Minions Tesla Musketeer The Log
Tesla Fire Spirit Goblins Minions Musketeer
Tesla Goblins Minions Musketeer
Fireball The Log
Fireball The Log Fire Spirit Goblins Minions Tesla Musketeer
Minions Tesla Musketeer Fire Spirit Fireball
Tesla Fireball Musketeer The Log
Tesla Goblins Minions Musketeer
Fire Spirit Goblins Tesla Musketeer
Goblins Minions Tesla Fireball Musketeer The Log
Minions Tesla Musketeer Fireball
Tesla Fire Spirit Minions Fireball Musketeer The Log
Fire Spirit Fireball Goblins Minions Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Goblins Minions Fireball Musketeer
Fire Spirit Tesla Fireball Goblins Minions Musketeer The Log
The Log Fire Spirit Minions Tesla Fireball Musketeer
Tesla Musketeer
Fire Spirit Goblins Minions Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Fireball
Fireball Tesla Musketeer The Log
Goblins Minions Musketeer The Log
Tesla Fireball Musketeer The Log
Tesla Musketeer
Fire Spirit Fireball Minions Tesla Musketeer
Goblins Minions Tesla Fireball Musketeer
Tesla
Goblins Minions Fireball The Log
Tesla Musketeer
Minions Tesla Musketeer
Fireball The Log
Tesla Fireball
Tesla Fireball Musketeer
Tesla Goblins Minions Fireball Musketeer The Log
Minions Tesla Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Goblins Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Minions Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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