My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Goblins Archers Minions Witch
Zap
Goblins Archers Minions Witch
Barbarian Barrel
Goblins Archers Knight Witch
The Log
Goblins Archers Witch
Earthquake
Archers Witch
Arrows
Goblins Archers Minions Witch
Royal Delivery
Goblins Archers Knight Minions Witch
Fireball
Archers Minions Witch
Poison
Archers Minions Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Minions Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Goblins Archers Knight Minions Poison Witch
Archers
Knight Goblins Zap Giant
Knight
Archers Minions Zap Poison Witch
Minions
Knight Giant Zap
Giant
Zap Minions Poison Goblins Archers Witch
Poison
Giant Zap Knight
Witch
Zap Knight Giant

Defense Synergies 2 13

Goblins
Zap Archers Knight Poison
Zap
Goblins Archers Knight Minions Poison Witch
Archers
Knight Goblins Zap Minions Witch
Knight
Archers Minions Goblins Zap Poison Witch
Minions
Knight Zap Archers
Giant
Poison
Goblins Zap Knight
Witch
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Goblins Zap Knight Minions Witch
Witch Goblins Archers Knight Minions
Witch Goblins Knight Minions
Poison
Goblins Zap Archers Minions
Minions Zap Archers Poison Witch
Zap Poison
Witch Goblins Minions
Knight Goblins Archers
Goblins Archers Minions Poison Witch Zap Knight
Minions Zap Archers Poison Witch
Zap Knight Minions Witch
Goblins Zap Minions Poison Witch
Knight
Zap
Goblins Knight Minions Poison Witch
Goblins Zap Archers Knight Minions Witch
Zap Poison Witch Archers Knight Minions
Goblins Archers Knight Minions Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Witch
Poison Zap Archers Knight
Goblins Zap Knight Minions Witch
Zap Knight
Knight Witch
Poison Zap Archers Minions Witch
Goblins Archers Knight Minions Witch
Knight
Zap Goblins Knight Minions Poison Witch
Witch
Knight Minions Witch
Zap Poison
Knight Witch
Archers Witch
Witch Goblins Zap Archers Knight Minions Poison
Minions Poison Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Zap
Poison Zap Minions Witch
Archers Poison Witch
Poison Zap
Poison Zap
Goblins Minions Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight
Minions Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Minions
Zap Archers Poison
Zap Poison Witch
Minions Poison
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Zap Witch
Zap Poison Witch
Poison Zap
Poison Zap Archers Witch
Zap Minions Poison Witch
Poison Zap
Zap Poison
Poison
Zap Archers Minions Witch
Poison Zap Archers Witch
Poison Knight
Zap Poison
Zap Poison
Zap Minions Poison Witch
Zap Poison Witch
Poison Zap Witch

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