My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Princess Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Sparky
Giant Snowball
Goblins Archers Minions Princess
Zap
Goblins Archers Minions Princess Sparky
Barbarian Barrel
Goblins Archers Princess Magic Archer Sparky
The Log
Goblins Archers Princess Sparky
Earthquake
Archers
Arrows
Goblins Archers Minions Princess
Royal Delivery
Goblins Archers Minions Princess Magic Archer Sparky
Fireball
Archers Minions Princess Magic Archer Sparky
Poison
Archers Minions Princess Magic Archer Sparky
Lightning
Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Princess Magic Archer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Sparky Goblins Archers Minions Princess Magic Archer
Archers
Goblins Zap Giant
Minions
Giant Zap Sparky
Giant
Zap Minions Sparky Goblins Archers Princess Magic Archer
Princess
Zap Giant Sparky
Magic Archer
Zap Giant
Sparky
Zap Giant Minions Princess

Defense Synergies 0 10

Goblins
Zap Archers Princess Magic Archer
Zap
Goblins Archers Minions Princess Magic Archer Sparky
Archers
Goblins Zap Minions
Minions
Zap Archers
Giant
Princess
Goblins Zap
Magic Archer
Goblins Zap
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer Sparky
Sparky Goblins Zap Minions
Sparky Goblins Archers Minions
Sparky Goblins Minions
Princess Sparky
Goblins Zap Archers Minions Magic Archer
Minions Zap Archers Princess Magic Archer
Zap Magic Archer Sparky
Sparky Goblins Minions Princess
Goblins Archers Sparky
Goblins Archers Minions Zap Princess Magic Archer
Minions Zap Archers Princess Magic Archer
Sparky Zap Minions
Sparky Goblins Zap Minions Princess Magic Archer
Sparky
Zap Sparky
Sparky Goblins Minions
Goblins Zap Archers Minions Magic Archer
Zap Archers Minions Princess Magic Archer
Sparky
Goblins Archers Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Sparky
Zap Archers Magic Archer
Goblins Zap Minions Sparky
Zap Sparky
Sparky
Zap Archers Minions Princess Magic Archer
Sparky Goblins Archers Minions
Sparky
Zap Goblins Minions Magic Archer Sparky
Sparky
Minions Sparky
Zap
Sparky
Archers Princess Magic Archer Sparky
Sparky Goblins Zap Archers Minions Magic Archer
Minions Zap Archers Princess Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Sparky
Zap Princess Magic Archer
Magic Archer Sparky
Sparky
Zap Magic Archer Sparky
Zap Minions Princess Magic Archer
Archers Princess Magic Archer Sparky
Zap Princess Magic Archer
Zap
Goblins Minions Sparky
Zap Princess Magic Archer Sparky
Zap Archers Princess Magic Archer
Princess Magic Archer Sparky
Minions Princess Magic Archer
Princess Zap Magic Archer Sparky
Zap Princess Magic Archer Sparky
Magic Archer Princess Sparky
Sparky
Minions Sparky
Zap Archers Princess Magic Archer Sparky
Zap Princess Magic Archer
Minions Magic Archer Sparky
Princess
Sparky
Zap
Zap Princess Magic Archer Sparky
Zap Princess Magic Archer Sparky
Zap Princess Magic Archer Sparky
Zap Magic Archer Sparky
Zap Archers Princess Magic Archer Sparky
Zap Minions
Sparky
Zap Magic Archer Sparky
Zap Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Zap Archers Minions Princess Magic Archer
Zap Archers Princess Magic Archer
Princess Magic Archer Sparky
Zap Princess Magic Archer
Zap Sparky
Sparky
Zap Minions Princess Magic Archer Sparky
Zap Princess Magic Archer
Zap Princess Magic Archer Sparky

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