My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider Baby Dragon
Zap
Goblins Minions Cannon Inferno Tower
Barbarian Barrel
Goblins Cannon Inferno Tower
The Log
Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider Inferno Tower Elixir Collector
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Hog Rider Baby Dragon
Fireball
Minions Cannon Hog Rider Inferno Tower Elixir Collector Baby Dragon
Poison
Minions Cannon Inferno Tower Elixir Collector
Lightning
Cannon Inferno Tower Elixir Collector Baby Dragon
Rocket
Hog Rider Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Cannon Fireball Hog Rider Baby Dragon Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Cannon Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Minions
Hog Rider Baby Dragon
Cannon
Fireball
Hog Rider Baby Dragon
Hog Rider
Goblins Minions Fireball Baby Dragon
Inferno Tower
Elixir Collector
Baby Dragon
Goblins Minions Fireball Hog Rider

Defense Synergies 0 10

Goblins
Cannon Inferno Tower
Minions
Cannon Inferno Tower Baby Dragon
Cannon
Goblins Minions Fireball Inferno Tower Baby Dragon
Fireball
Cannon Inferno Tower
Hog Rider
Inferno Tower
Goblins Minions Cannon Fireball Baby Dragon
Elixir Collector
Baby Dragon
Minions Cannon Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Inferno Tower Baby Dragon
Inferno Tower Goblins Minions Cannon
Cannon Inferno Tower Goblins Minions
Cannon Inferno Tower Goblins Minions
Fireball
Fireball Goblins Minions Cannon Baby Dragon
Minions Inferno Tower Cannon Fireball Baby Dragon
Cannon Fireball Inferno Tower Baby Dragon
Cannon Inferno Tower Goblins Minions
Goblins Cannon Inferno Tower
Goblins Minions Cannon Fireball Baby Dragon
Minions Inferno Tower Fireball Baby Dragon
Cannon Inferno Tower Minions Fireball
Fireball Goblins Minions Cannon Baby Dragon
Inferno Tower Cannon
Inferno Tower Cannon Fireball
Goblins Minions Cannon Fireball Inferno Tower
Cannon Fireball Goblins Minions Baby Dragon
Baby Dragon Minions Cannon Fireball
Cannon Inferno Tower
Goblins Minions Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Inferno Tower
Fireball Baby Dragon
Goblins Minions Inferno Tower
Fireball Inferno Tower
Inferno Tower Cannon
Fireball Minions Baby Dragon
Goblins Minions Fireball Inferno Tower
Inferno Tower
Goblins Minions Fireball Inferno Tower Baby Dragon
Inferno Tower Cannon
Minions Inferno Tower
Fireball
Cannon Fireball Inferno Tower
Cannon Fireball Baby Dragon
Inferno Tower Goblins Minions Fireball Baby Dragon
Minions Cannon Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblins Minions Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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