My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Goblin Giant Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins Mega Minion Zappies Lumberjack
Zap
Goblins Zappies Goblin Giant Bandit
Barbarian Barrel
Goblins Zappies Bandit Lumberjack
The Log
Goblins Zappies Bandit Lumberjack
Earthquake
Zappies
Arrows
Goblins Zappies
Royal Delivery
Goblins Mega Minion Zappies Bandit Lumberjack
Fireball
Mega Minion Zappies Bandit Lumberjack
Poison
Mega Minion Zappies
Lightning
Mega Minion Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mega Minion Bandit Zappies Lumberjack Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Mega Minion Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mega Minion Goblin Giant Bandit Lumberjack Mega Knight
Mega Minion
Goblin Giant Arrows Mega Knight
Zappies
Goblin Giant Bandit Lumberjack Mega Knight
Goblin Giant
Mega Minion Arrows Zappies Bandit Lumberjack
Bandit
Arrows Zappies Goblin Giant Lumberjack Mega Knight
Lumberjack
Arrows Zappies Goblin Giant Bandit Mega Knight
Mega Knight
Arrows Mega Minion Zappies Bandit Lumberjack

Defense Synergies 1 15

Goblins
Mega Minion Zappies Bandit
Arrows
Mega Knight Mega Minion Bandit Lumberjack
Mega Minion
Goblins Arrows Zappies Bandit Lumberjack Mega Knight
Zappies
Goblins Mega Minion Bandit Lumberjack Mega Knight
Goblin Giant
Bandit
Goblins Arrows Mega Minion Zappies Lumberjack Mega Knight
Lumberjack
Arrows Mega Minion Zappies Bandit
Mega Knight
Arrows Mega Minion Zappies Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Zappies Goblin Giant
Lumberjack Goblins Mega Minion Zappies Bandit Mega Knight
Lumberjack Mega Knight Goblins Mega Minion Zappies Bandit
Lumberjack Goblins Mega Minion Zappies Bandit Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblins Mega Minion Zappies Bandit Lumberjack Mega Knight
Mega Minion Arrows Zappies
Arrows Goblin Giant Bandit Mega Knight
Zappies Goblins Lumberjack
Goblins Zappies Bandit Lumberjack Mega Knight
Goblins Arrows Mega Minion Zappies Goblin Giant Bandit Lumberjack Mega Knight
Arrows Mega Minion Zappies
Lumberjack Mega Knight Zappies Bandit
Mega Knight Goblins Arrows Mega Minion Zappies Lumberjack
Zappies Bandit Lumberjack Mega Knight
Zappies Bandit Lumberjack Mega Knight
Mega Knight Goblins Arrows Zappies Lumberjack
Arrows Mega Knight Goblins Mega Minion Zappies Bandit Lumberjack
Arrows Mega Minion Zappies Bandit Lumberjack Mega Knight
Zappies Lumberjack
Mega Knight Goblins Arrows Zappies Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins Zappies Bandit
Bandit Arrows Mega Minion Lumberjack Mega Knight
Zappies Bandit Lumberjack Mega Knight Goblins Goblin Giant
Lumberjack Mega Knight Zappies Goblin Giant Bandit
Zappies Goblin Giant Bandit Lumberjack Mega Knight
Arrows Zappies Goblin Giant
Goblins Mega Minion Zappies Goblin Giant Bandit Lumberjack
Mega Knight Zappies Goblin Giant Lumberjack
Mega Knight Goblins Mega Minion Zappies Bandit
Mega Minion Zappies Goblin Giant
Mega Knight Mega Minion Zappies Lumberjack
Mega Knight Arrows Goblin Giant
Mega Knight Zappies Goblin Giant Bandit Lumberjack
Zappies Mega Knight
Zappies Goblins Mega Minion Goblin Giant Lumberjack
Arrows Mega Knight Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Goblin Giant Bandit
Arrows
Arrows Mega Knight
Arrows Mega Minion Goblin Giant
Arrows
Arrows
Arrows Bandit
Goblins Lumberjack
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Mega Minion Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Mega Minion
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows
Mega Minion Zappies
Mega Minion
Arrows Bandit Mega Knight
Arrows Zappies
Mega Knight
Arrows
Zappies Bandit
Arrows Mega Minion Zappies
Arrows
Mega Minion Lumberjack Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Zappies
Zappies
Goblin Giant Bandit Mega Knight

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