My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Barbarians
Zap
Goblins Mortar Inferno Tower
Barbarian Barrel
Goblins Mortar Barbarians Inferno Tower Ice Wizard
The Log
Goblins Barbarians
Earthquake
Mortar Barbarians Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Barbarians Ice Wizard
Fireball
Mortar Barbarians Inferno Tower Ice Wizard
Poison
Mortar Barbarians Inferno Tower Ice Wizard
Lightning
Mortar Inferno Tower Ice Wizard
Rocket
Mortar Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Ice Wizard Mortar Fireball Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Mortar
Mortar
Arrows Fireball The Log
Barbarians
Fireball
Arrows Mortar The Log
Inferno Tower
The Log
Mortar Fireball
Ice Wizard

Defense Synergies 2 17

Goblins
Mortar Inferno Tower The Log Ice Wizard
Arrows
Mortar Barbarians Fireball Inferno Tower Ice Wizard
Mortar
Goblins Arrows Fireball Inferno Tower The Log Ice Wizard
Barbarians
Arrows
Fireball
The Log Arrows Mortar Inferno Tower Ice Wizard
Inferno Tower
The Log Goblins Arrows Mortar Fireball Ice Wizard
The Log
Fireball Inferno Tower Goblins Mortar Ice Wizard
Ice Wizard
Goblins Arrows Mortar Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblins Mortar The Log Ice Wizard
Mortar Barbarians Inferno Tower Goblins Ice Wizard
Barbarians Inferno Tower Goblins Mortar Ice Wizard
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Goblins Ice Wizard
Inferno Tower Arrows Mortar Fireball Ice Wizard
Arrows Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblins Mortar Ice Wizard
Goblins Barbarians Inferno Tower Ice Wizard
Goblins Barbarians Ice Wizard Arrows Fireball The Log
Arrows Inferno Tower Fireball Ice Wizard
Mortar Barbarians Inferno Tower Fireball The Log Ice Wizard
Fireball Goblins Arrows Mortar Barbarians The Log
Barbarians Inferno Tower Mortar
Barbarians Inferno Tower Mortar Fireball The Log
Barbarians Goblins Arrows Mortar Fireball Inferno Tower
Arrows Mortar Fireball Goblins Barbarians The Log Ice Wizard
Arrows Mortar The Log Barbarians Fireball Ice Wizard
Barbarians Mortar Inferno Tower
Goblins Arrows Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Inferno Tower
Fireball Arrows Mortar The Log
Barbarians Goblins Inferno Tower The Log
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower
Arrows Fireball Ice Wizard
Goblins Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Goblins Mortar Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Inferno Tower
Arrows Barbarians Fireball The Log
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Goblins Mortar Fireball The Log
Arrows Barbarians Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar The Log
Arrows Mortar Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows Mortar The Log
Arrows Fireball Ice Wizard
Arrows Mortar The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log Mortar
Goblins Fireball
Arrows Mortar Fireball The Log
Fireball Arrows
Mortar Fireball The Log
Arrows Mortar Fireball
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Mortar Barbarians Fireball The Log
Arrows The Log Mortar Fireball Ice Wizard
Arrows Mortar Fireball The Log Ice Wizard
Fireball Arrows Mortar The Log
Fireball Arrows Mortar The Log
Arrows Fireball Ice Wizard
Fireball
Fireball
Arrows Mortar Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball
Fireball Arrows Ice Wizard
Arrows The Log Fireball
Fireball
Arrows The Log Mortar Fireball
Arrows Fireball
Fireball The Log
Fireball
Mortar Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: