My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Ice Wizard Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Goblins Musketeer Furnace Baby Dragon Lava Hound
Zap
Goblins Furnace Lava Hound
Barbarian Barrel
Goblins Musketeer Furnace Ice Wizard Royal Ghost
The Log
Goblins Musketeer Furnace
Earthquake
Furnace
Arrows
Goblins Furnace Lava Hound
Royal Delivery
Goblins Musketeer Baby Dragon Ice Wizard Royal Ghost Lava Hound
Fireball
Musketeer Furnace Baby Dragon Ice Wizard Lava Hound
Poison
Musketeer Furnace Ice Wizard Lava Hound
Lightning
Musketeer Furnace Baby Dragon Ice Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Furnace Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Ice Wizard Royal Ghost Musketeer Furnace Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Ice Wizard Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Lava Hound
Musketeer
Baby Dragon Royal Ghost
Furnace
Baby Dragon Royal Ghost Lava Hound
Baby Dragon
Lava Hound Goblins Musketeer Furnace Ice Wizard
Ice Wizard
Baby Dragon
Royal Ghost
Musketeer Furnace
Lava Hound
Arrows Baby Dragon Furnace

Defense Synergies 1 10

Goblins
Musketeer Ice Wizard
Arrows
Furnace Ice Wizard
Musketeer
Goblins Furnace Baby Dragon Royal Ghost
Furnace
Arrows Musketeer Baby Dragon Ice Wizard Royal Ghost
Baby Dragon
Ice Wizard Musketeer Furnace
Ice Wizard
Baby Dragon Goblins Arrows Furnace
Royal Ghost
Musketeer Furnace
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Goblins Musketeer Furnace Ice Wizard
Furnace Goblins Musketeer Ice Wizard
Goblins Musketeer Furnace Ice Wizard
Arrows
Arrows Goblins Musketeer Furnace Baby Dragon Ice Wizard Royal Ghost
Musketeer Furnace Arrows Baby Dragon Ice Wizard
Arrows Musketeer Baby Dragon
Goblins Musketeer Furnace Ice Wizard
Goblins Musketeer Ice Wizard Royal Ghost
Goblins Ice Wizard Arrows Musketeer Furnace Baby Dragon Royal Ghost
Arrows Musketeer Furnace Baby Dragon Ice Wizard
Furnace Musketeer Ice Wizard
Goblins Arrows Furnace Baby Dragon Royal Ghost
Furnace
Furnace
Goblins Arrows Musketeer Furnace
Arrows Goblins Musketeer Furnace Baby Dragon Ice Wizard Royal Ghost
Arrows Furnace Baby Dragon Musketeer Ice Wizard Royal Ghost
Musketeer
Royal Ghost Goblins Arrows Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Royal Ghost
Arrows Musketeer Baby Dragon Royal Ghost
Goblins Musketeer Furnace
Musketeer
Musketeer
Arrows Furnace Musketeer Baby Dragon Ice Wizard
Goblins Musketeer Furnace Ice Wizard
Goblins Baby Dragon
Musketeer
Musketeer
Arrows
Musketeer Furnace Baby Dragon
Goblins Musketeer Furnace Baby Dragon
Arrows Musketeer Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon Royal Ghost
Arrows Musketeer Baby Dragon Ice Wizard Royal Ghost
Arrows Baby Dragon
Arrows Musketeer
Arrows Furnace Baby Dragon
Arrows Musketeer Furnace Baby Dragon Ice Wizard
Arrows Musketeer Furnace Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows
Goblins Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Furnace Baby Dragon
Arrows Musketeer Furnace Baby Dragon
Arrows Musketeer Furnace Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Furnace Baby Dragon Ice Wizard
Arrows Musketeer Baby Dragon Ice Wizard Royal Ghost
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Furnace Baby Dragon Ice Wizard
Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer Baby Dragon Ice Wizard
Arrows
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Royal Ghost

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