My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Witch Graveyard
Zap
Goblins Witch Graveyard
Barbarian Barrel
Goblins Knight Witch Ice Wizard Graveyard
The Log
Goblins Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Goblins Witch Graveyard
Royal Delivery
Goblins Knight Witch Bowler Ice Wizard Graveyard
Fireball
Witch Bowler Ice Wizard
Poison
Witch Ice Wizard Graveyard
Lightning
Knight Witch Bowler Ice Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tornado Ice Wizard Poison Witch Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Tornado Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Graveyard Poison Witch Ice Wizard
Tornado
Poison Witch Bowler Ice Wizard Graveyard
Poison
Graveyard Knight Tornado Bowler
Witch
Knight Tornado Bowler Graveyard
Bowler
Graveyard Tornado Poison Witch Ice Wizard
Ice Wizard
Knight Tornado Bowler Graveyard
Graveyard
Knight Poison Bowler Tornado Witch Ice Wizard

Defense Synergies 3 13

Goblins
Knight Poison Ice Wizard
Knight
Ice Wizard Goblins Tornado Poison Witch Bowler
Tornado
Bowler Ice Wizard Knight Poison Witch
Poison
Goblins Knight Tornado Ice Wizard
Witch
Knight Tornado Bowler Ice Wizard
Bowler
Tornado Knight Witch Ice Wizard
Ice Wizard
Knight Tornado Goblins Poison Witch Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Goblins Knight Witch Ice Wizard
Tornado Witch Bowler Goblins Knight Ice Wizard
Witch Goblins Knight Bowler Ice Wizard
Tornado Poison Bowler
Tornado Bowler Goblins Ice Wizard
Tornado Poison Witch Ice Wizard
Bowler Poison
Witch Goblins Tornado Ice Wizard
Knight Tornado Goblins Bowler Ice Wizard
Goblins Poison Witch Ice Wizard Knight Tornado Bowler
Tornado Poison Witch Ice Wizard
Bowler Knight Witch Ice Wizard
Bowler Goblins Tornado Poison Witch
Knight
Tornado Bowler
Goblins Knight Tornado Poison Witch Bowler
Goblins Knight Tornado Witch Bowler Ice Wizard
Tornado Poison Witch Knight Bowler Ice Wizard
Tornado
Bowler Goblins Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Witch Bowler
Poison Knight Bowler
Goblins Knight Witch Bowler
Bowler Knight Tornado
Knight Witch Bowler
Poison Tornado Witch Ice Wizard
Goblins Knight Witch Bowler Ice Wizard
Knight
Goblins Knight Tornado Poison Witch
Witch
Knight Witch Bowler
Tornado Poison Bowler
Bowler Knight Witch
Witch Bowler
Witch Goblins Knight Tornado Poison Bowler
Poison Bowler Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Bowler Ice Wizard
Poison
Knight Poison
Poison Bowler
Poison Tornado Witch Ice Wizard
Tornado Poison Witch Bowler
Poison Tornado Bowler Ice Wizard
Poison Tornado
Goblins Tornado Poison Bowler
Poison Knight Tornado Bowler
Poison Tornado
Poison Knight Bowler
Poison
Poison
Poison Witch Bowler
Poison Bowler
Tornado Poison
Poison Bowler
Tornado Poison Witch Bowler
Poison Bowler
Tornado Poison
Tornado Bowler
Poison
Tornado Poison Witch Bowler Ice Wizard
Witch
Poison Tornado Witch Bowler Ice Wizard
Tornado Poison Witch Bowler
Poison Tornado
Poison Tornado Witch Ice Wizard
Poison Witch
Bowler
Poison
Poison
Poison Bowler
Witch
Poison Tornado Witch Ice Wizard
Poison Knight Bowler
Poison Bowler
Tornado Poison
Tornado Poison Witch Bowler
Tornado Poison Witch
Poison Tornado Witch Bowler

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