My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Knight Electro Wizard
The Log
Goblins Spear Goblins
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Knight Electro Wizard
Fireball
Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Rage Knight Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Giant Snowball Rage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Giant Snowball Mega Knight
Giant Snowball
Spear Goblins Knight Electro Wizard Mega Knight
Knight
Spear Goblins Giant Snowball Electro Wizard
Rocket
Rage
Electro Wizard
Electro Wizard
Giant Snowball Knight Rage Mega Knight
Mega Knight
Spear Goblins Giant Snowball Electro Wizard

Defense Synergies 3 9

Goblins
Giant Snowball Knight Electro Wizard
Spear Goblins
Knight Giant Snowball Electro Wizard Mega Knight
Giant Snowball
Mega Knight Goblins Spear Goblins Knight Electro Wizard
Knight
Spear Goblins Electro Wizard Goblins Giant Snowball
Rocket
Rage
Electro Wizard
Knight Goblins Spear Goblins Giant Snowball Mega Knight
Mega Knight
Giant Snowball Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Electro Wizard
Goblins Knight Electro Wizard Mega Knight
Rocket Mega Knight Goblins Giant Snowball Knight Electro Wizard
Goblins Knight Electro Wizard Mega Knight
Rocket Mega Knight
Goblins Spear Goblins Giant Snowball Electro Wizard Mega Knight
Giant Snowball Rocket Electro Wizard Spear Goblins
Rocket Electro Wizard Mega Knight
Goblins
Knight Goblins Spear Goblins Giant Snowball Electro Wizard Mega Knight
Goblins Electro Wizard Spear Goblins Giant Snowball Knight Mega Knight
Spear Goblins Giant Snowball Electro Wizard
Mega Knight Giant Snowball Knight Rocket Electro Wizard
Rocket Mega Knight Goblins Giant Snowball Electro Wizard
Knight Electro Wizard Mega Knight
Rocket Giant Snowball Electro Wizard Mega Knight
Mega Knight Goblins Knight Electro Wizard
Mega Knight Goblins Spear Goblins Giant Snowball Knight Electro Wizard
Giant Snowball Spear Goblins Knight Electro Wizard Mega Knight
Electro Wizard
Mega Knight Goblins Spear Goblins Giant Snowball Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Spear Goblins Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Knight Rocket Mega Knight
Mega Knight Goblins Spear Goblins Knight Rocket Electro Wizard
Rocket Mega Knight Knight Electro Wizard
Knight Mega Knight
Rocket Giant Snowball Electro Wizard
Rocket Goblins Spear Goblins Knight Electro Wizard
Mega Knight Knight
Rocket Electro Wizard Mega Knight Goblins Spear Goblins Giant Snowball Knight
Mega Knight Knight
Rocket Mega Knight Giant Snowball Electro Wizard
Rocket Mega Knight Knight
Mega Knight
Electro Wizard Goblins Spear Goblins Knight Rocket
Mega Knight Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Giant Snowball Electro Wizard
Rocket
Knight Rocket
Rocket Giant Snowball Mega Knight
Spear Goblins Giant Snowball Rocket
Giant Snowball
Giant Snowball
Rocket Goblins Giant Snowball Electro Wizard
Rocket Knight Electro Wizard
Giant Snowball Rocket
Rocket Giant Snowball Knight
Rocket
Giant Snowball
Rocket Spear Goblins Giant Snowball
Rocket Mega Knight
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Electro Wizard Mega Knight
Rocket Giant Snowball Mega Knight
Rocket Mega Knight
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Electro Wizard
Giant Snowball Mega Knight
Rocket
Giant Snowball Electro Wizard
Rocket Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Rocket Mega Knight
Rocket Giant Snowball Electro Wizard
Mega Knight
Rocket Giant Snowball
Electro Wizard Spear Goblins Rocket
Rocket Giant Snowball Electro Wizard
Knight Rocket Electro Wizard Mega Knight
Giant Snowball
Rocket Giant Snowball
Mega Knight
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard Mega Knight

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