My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Fire Spirit Goblins Archers Miner
Zap
Fire Spirit Goblins Archers Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Archers Knight Inferno Tower
The Log
Fire Spirit Goblins Archers
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Goblins Archers
Royal Delivery
Fire Spirit Goblins Archers Knight Miner
Fireball
Archers Inferno Tower
Poison
Archers Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Archers Knight Miner Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight
Goblins
Miner Archers
Archers
Knight Goblins Miner
Knight
Archers Fire Spirit Poison The Log Miner
Inferno Tower
Poison
Miner Knight The Log
The Log
Knight Poison Miner
Miner
Fire Spirit Goblins Poison Archers Knight The Log

Defense Synergies 4 14

Fire Spirit
Knight Inferno Tower The Log
Goblins
Archers Knight Inferno Tower Poison The Log
Archers
Knight Goblins Inferno Tower The Log
Knight
Fire Spirit Archers Inferno Tower Goblins Poison The Log
Inferno Tower
Knight The Log Fire Spirit Goblins Archers Poison
Poison
Goblins Knight Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Goblins Archers Knight Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Goblins Knight The Log
Inferno Tower Fire Spirit Goblins Archers Knight
Inferno Tower Goblins Knight
Poison The Log
The Log Fire Spirit Goblins Archers
Inferno Tower Fire Spirit Archers Poison
Inferno Tower Poison The Log
Inferno Tower Goblins
Knight Fire Spirit Goblins Archers Inferno Tower Miner
Goblins Archers Poison Knight The Log
Inferno Tower Archers Poison
Inferno Tower Fire Spirit Knight The Log
Fire Spirit Goblins Poison The Log
Inferno Tower Knight
Inferno Tower The Log
Goblins Knight Inferno Tower Poison
Fire Spirit Goblins Archers Knight The Log
Poison The Log Fire Spirit Archers Knight
Inferno Tower
Fire Spirit Goblins Archers Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Inferno Tower
Poison Archers Knight The Log Miner
Goblins Knight Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Knight
Fire Spirit Poison Archers
Goblins Archers Knight Inferno Tower
Inferno Tower Knight
Goblins Knight Inferno Tower Poison The Log
Inferno Tower
Knight Inferno Tower
Poison The Log
Knight Inferno Tower
Archers
Inferno Tower Goblins Archers Knight Poison The Log
Poison Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Miner
Poison The Log Miner
Knight Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit
Fire Spirit Archers Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner
Fire Spirit Goblins Poison
Poison Miner Knight The Log
Poison Fire Spirit Archers
Poison Fire Spirit Knight The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Fire Spirit Archers Poison The Log
Fire Spirit Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner
Poison The Log Miner
Poison Miner The Log
Poison Fire Spirit Archers
Poison
Poison The Log Miner
Poison
Poison The Log
Fire Spirit Archers
Poison Fire Spirit Archers
The Log
Poison Miner Knight
The Log Poison
Poison
Poison The Log
Poison
Poison The Log Miner

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