My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Knight
The Log
Goblins Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Hog Rider
Fireball
Archers Hog Rider
Poison
Archers
Lightning
Knight Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Archers Knight Tornado Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Archers

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers Ice Golem
Zap
Fireball Hog Rider Tornado Goblins Archers Knight Ice Golem
Archers
Knight Ice Golem Goblins Zap Hog Rider
Knight
Archers Hog Rider Zap Fireball
Ice Golem
Archers Hog Rider Goblins Zap
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Goblins Zap Knight Ice Golem Fireball Archers Tornado
Tornado
Zap Fireball Hog Rider

Defense Synergies 4 13

Goblins
Zap Archers Knight Ice Golem
Zap
Fireball Goblins Archers Knight Ice Golem Tornado
Archers
Knight Ice Golem Goblins Zap Tornado
Knight
Archers Goblins Zap Fireball Tornado
Ice Golem
Archers Goblins Zap Fireball Tornado
Fireball
Zap Tornado Knight Ice Golem
Hog Rider
Tornado
Fireball Zap Archers Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Fireball
Goblins Zap Knight
Tornado Goblins Archers Knight
Goblins Knight
Fireball Tornado
Fireball Tornado Goblins Zap Archers
Tornado Zap Archers Fireball
Zap Ice Golem Fireball
Goblins Tornado
Knight Tornado Goblins Archers Ice Golem
Goblins Archers Zap Knight Ice Golem Fireball Tornado
Zap Archers Fireball Tornado
Zap Knight Fireball
Fireball Goblins Zap Tornado
Knight
Tornado Zap Fireball
Goblins Knight Fireball Tornado
Fireball Goblins Zap Archers Knight Tornado
Zap Tornado Archers Knight Ice Golem Fireball
Tornado
Goblins Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Ice Golem Fireball
Fireball Zap Archers Knight Ice Golem
Goblins Zap Knight Ice Golem
Zap Knight Ice Golem Fireball Tornado
Knight
Fireball Zap Archers Ice Golem Tornado
Goblins Archers Knight Ice Golem Fireball
Knight
Zap Goblins Knight Ice Golem Fireball Tornado
Knight
Zap Fireball Tornado
Knight Ice Golem Fireball
Archers Fireball
Goblins Zap Archers Knight Ice Golem Fireball Tornado
Zap Archers Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem
Fireball Zap Tornado
Fireball
Knight Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Tornado
Archers Tornado
Fireball Zap Ice Golem Tornado
Fireball Zap Tornado
Goblins Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Archers Tornado
Knight Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Archers Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Ice Golem Tornado Fireball
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Archers Ice Golem Fireball Tornado
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball
Fireball Zap Archers Tornado
Fireball
Fireball Knight
Zap Ice Golem Fireball
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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