My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Knight Executioner Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Tornado Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Hog Rider Executioner The Log Electro Wizard
Hog Rider
Goblins Knight The Log Tornado Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Hog Rider The Log
Executioner
Knight Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Executioner The Log
The Log
Hog Rider Knight Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 5 10

Goblins
Knight The Log Electro Wizard
Knight
Executioner Electro Wizard Goblins Tornado The Log
Hog Rider
Tornado
Executioner P.E.K.K.A Knight The Log Electro Wizard
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Goblins Knight Tornado Executioner Electro Wizard
Electro Wizard
Knight Goblins Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Electro Wizard
P.E.K.K.A Goblins Knight Executioner The Log Electro Wizard
Tornado P.E.K.K.A Goblins Knight Executioner Electro Wizard
P.E.K.K.A Goblins Knight Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Goblins Executioner Electro Wizard
Tornado Electro Wizard Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Tornado
Knight Tornado Goblins Electro Wizard
Goblins Executioner Electro Wizard Knight Tornado The Log
Executioner Tornado Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
Executioner Goblins Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Goblins Knight Tornado Executioner P.E.K.K.A Electro Wizard
Goblins Knight Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblins Knight Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A Electro Wizard
Electro Wizard Knight Executioner The Log
P.E.K.K.A Goblins Knight The Log Electro Wizard
P.E.K.K.A Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight Executioner
Executioner Tornado Electro Wizard
P.E.K.K.A Goblins Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Goblins Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Goblins Knight Tornado Executioner P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado Executioner The Log Electro Wizard
The Log
Knight The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Goblins Tornado Electro Wizard
Knight Tornado The Log Electro Wizard
Tornado Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Executioner The Log Electro Wizard
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Tornado Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard
The Log Executioner
Tornado
Executioner P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard

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