My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Inferno Dragon
Giant Snowball
Goblins Spear Goblins Minions Inferno Dragon
Zap
Goblins Spear Goblins Minions Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins
The Log
Goblins Spear Goblins
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Minions Inferno Dragon
Fireball
Minions Inferno Dragon
Poison
Spear Goblins Minions
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Ice Golem Minions Tornado Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Giant Snowball Ice Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Giant
Spear Goblins
Ice Golem Giant Snowball Giant Inferno Dragon
Giant Snowball
Spear Goblins Ice Golem Giant Tornado
Minions
Giant Ice Golem Inferno Dragon
Ice Golem
Spear Goblins Goblins Giant Snowball Minions
Giant
Minions Goblins Spear Goblins Giant Snowball Tornado
Tornado
Giant Snowball Giant
Inferno Dragon
Spear Goblins Minions

Defense Synergies 2 11

Goblins
Giant Snowball Ice Golem
Spear Goblins
Ice Golem Giant Snowball Minions Inferno Dragon
Giant Snowball
Goblins Spear Goblins Minions Ice Golem Inferno Dragon
Minions
Ice Golem Spear Goblins Giant Snowball
Ice Golem
Spear Goblins Minions Goblins Giant Snowball Tornado Inferno Dragon
Giant
Tornado
Ice Golem Inferno Dragon
Inferno Dragon
Spear Goblins Giant Snowball Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Ice Golem
Inferno Dragon Goblins Minions
Tornado Goblins Giant Snowball Minions Inferno Dragon
Inferno Dragon Goblins Minions
Tornado
Tornado Goblins Spear Goblins Giant Snowball Minions
Giant Snowball Minions Tornado Inferno Dragon Spear Goblins
Ice Golem
Inferno Dragon Goblins Minions Tornado
Tornado Goblins Spear Goblins Giant Snowball Ice Golem
Goblins Minions Spear Goblins Giant Snowball Ice Golem Tornado
Minions Inferno Dragon Spear Goblins Giant Snowball Tornado
Giant Snowball Minions
Goblins Giant Snowball Minions Tornado
Inferno Dragon
Tornado Giant Snowball Inferno Dragon
Goblins Minions Tornado
Goblins Spear Goblins Giant Snowball Minions Tornado
Giant Snowball Tornado Spear Goblins Minions Ice Golem Inferno Dragon
Tornado Inferno Dragon
Goblins Spear Goblins Giant Snowball Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Snowball Ice Golem
Giant Snowball Ice Golem Inferno Dragon
Goblins Spear Goblins Minions Ice Golem
Ice Golem Tornado
Inferno Dragon
Giant Snowball Minions Ice Golem Tornado
Goblins Spear Goblins Minions Ice Golem
Inferno Dragon
Goblins Spear Goblins Giant Snowball Minions Ice Golem Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Giant Snowball Tornado
Ice Golem
Goblins Spear Goblins Minions Ice Golem Tornado Inferno Dragon
Minions Giant Snowball Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Tornado
Ice Golem
Giant Snowball
Spear Goblins Giant Snowball Minions Ice Golem Tornado
Tornado
Giant Snowball Ice Golem Tornado
Giant Snowball Tornado
Goblins Giant Snowball Minions Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Ice Golem
Minions
Giant Snowball Ice Golem
Spear Goblins Giant Snowball
Giant Snowball Tornado
Minions
Giant Snowball
Giant Snowball Tornado
Minions
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Ice Golem Tornado
Inferno Dragon
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Ice Golem Tornado
Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Minions
Giant Snowball Tornado
Giant Snowball Ice Golem
Giant Snowball Tornado
Giant Snowball Minions Tornado
Giant Snowball Tornado
Giant Snowball Tornado

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