My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Goblins Minion Horde Hog Rider Baby Dragon
Zap
Goblins Minion Horde
Barbarian Barrel
Goblins Wizard Giant Skeleton
The Log
Goblins Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Minion Horde Hog Rider Wizard Baby Dragon Giant Skeleton
Fireball
Minion Horde Hog Rider Wizard Baby Dragon
Poison
Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Hog Rider Baby Dragon Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Rage Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Minion Horde
Rage Hog Rider Mirror Giant Skeleton
Hog Rider
Goblins Rage Minion Horde Wizard Mirror Baby Dragon Giant Skeleton
Wizard
Hog Rider Rage Giant Skeleton
Mirror
Minion Horde Hog Rider Giant Skeleton
Rage
Minion Horde Hog Rider Wizard Giant Skeleton
Baby Dragon
Goblins Hog Rider Giant Skeleton
Giant Skeleton
Minion Horde Hog Rider Wizard Mirror Rage Baby Dragon

Defense Synergies 1 5

Goblins
Minion Horde Wizard Giant Skeleton
Minion Horde
Mirror Goblins
Hog Rider
Wizard
Goblins Giant Skeleton
Mirror
Minion Horde
Rage
Baby Dragon
Giant Skeleton
Giant Skeleton
Goblins Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Goblins
Minion Horde Goblins Giant Skeleton
Minion Horde Goblins
Giant Skeleton
Goblins Baby Dragon
Minion Horde Wizard Baby Dragon
Baby Dragon Giant Skeleton
Minion Horde Goblins
Goblins Minion Horde Giant Skeleton
Goblins Minion Horde Wizard Baby Dragon Giant Skeleton
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Giant Skeleton
Wizard Goblins Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Wizard Goblins
Goblins Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Giant Skeleton
Wizard Goblins Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton
Wizard Baby Dragon
Giant Skeleton Goblins Minion Horde
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde
Wizard Minion Horde Baby Dragon
Goblins Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Goblins Baby Dragon
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Goblins Minion Horde Baby Dragon Giant Skeleton
Minion Horde Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton
Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblins Minion Horde
Minion Horde Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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