My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Goblins Barbarians Minion Horde Hog Rider Balloon
Zap
Goblins Minion Horde Balloon
Barbarian Barrel
Goblins Barbarians Bomb Tower
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider Elixir Collector
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Barbarians Minion Horde Hog Rider Balloon
Fireball
Barbarians Minion Horde Bomb Tower Hog Rider Elixir Collector Balloon
Poison
Barbarians Minion Horde Bomb Tower Elixir Collector Balloon
Lightning
Bomb Tower Elixir Collector Balloon
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Bomb Tower Hog Rider Barbarians Minion Horde Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Bomb Tower Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Balloon
Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider
Bomb Tower
Hog Rider
Goblins Arrows Barbarians Minion Horde Balloon
Elixir Collector
Balloon
Arrows Barbarians Hog Rider

Defense Synergies 0 4

Goblins
Minion Horde
Arrows
Barbarians Bomb Tower
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians
Bomb Tower
Arrows
Hog Rider
Elixir Collector
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Bomb Tower Goblins
Barbarians Minion Horde Bomb Tower Goblins
Barbarians Minion Horde Bomb Tower Goblins
Arrows Barbarians Bomb Tower
Arrows Goblins Bomb Tower
Minion Horde Arrows Bomb Tower
Arrows Barbarians Bomb Tower
Barbarians Minion Horde Goblins Bomb Tower
Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Arrows Bomb Tower
Arrows Minion Horde
Barbarians Minion Horde Bomb Tower
Bomb Tower Goblins Arrows Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Goblins Arrows
Arrows Bomb Tower Goblins Barbarians Minion Horde
Arrows Bomb Tower Barbarians
Barbarians Bomb Tower
Goblins Arrows Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Bomb Tower
Barbarians Goblins Minion Horde Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Minion Horde Bomb Tower
Goblins Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Goblins Barbarians Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Arrows Barbarians
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Goblins Minion Horde Bomb Tower
Arrows Barbarians Minion Horde Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblins Minion Horde
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians
Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde

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