My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Mega Minion Hog Rider Baby Dragon Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Heal Spirit Lumberjack
The Log
Goblins Heal Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Mega Minion Hog Rider Baby Dragon Lumberjack
Fireball
Mega Minion Hog Rider Baby Dragon Lumberjack
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Mega Minion Tornado Fireball Hog Rider Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Mega Minion Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Heal Spirit
Mega Minion Hog Rider Baby Dragon Lumberjack
Mega Minion
Heal Spirit Fireball Baby Dragon
Fireball
Hog Rider Tornado Mega Minion Baby Dragon
Hog Rider
Goblins Fireball Heal Spirit Tornado Baby Dragon Lumberjack
Tornado
Fireball Baby Dragon Hog Rider
Baby Dragon
Tornado Goblins Heal Spirit Mega Minion Fireball Hog Rider Lumberjack
Lumberjack
Heal Spirit Hog Rider Baby Dragon

Defense Synergies 1 7

Goblins
Mega Minion
Heal Spirit
Mega Minion
Goblins Tornado Baby Dragon Lumberjack
Fireball
Tornado Lumberjack
Hog Rider
Tornado
Fireball Mega Minion Baby Dragon
Baby Dragon
Mega Minion Tornado Lumberjack
Lumberjack
Mega Minion Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Lumberjack Goblins Mega Minion
Tornado Lumberjack Goblins Mega Minion
Lumberjack Goblins Mega Minion
Fireball Tornado Lumberjack
Fireball Tornado Goblins Mega Minion Baby Dragon Lumberjack
Mega Minion Tornado Fireball Baby Dragon
Fireball Baby Dragon
Goblins Tornado Lumberjack
Tornado Goblins Lumberjack
Goblins Mega Minion Fireball Tornado Baby Dragon Lumberjack
Mega Minion Fireball Tornado Baby Dragon
Lumberjack Fireball
Fireball Goblins Mega Minion Tornado Baby Dragon Lumberjack
Lumberjack
Tornado Fireball Lumberjack
Goblins Fireball Tornado Lumberjack
Fireball Goblins Mega Minion Tornado Baby Dragon Lumberjack
Tornado Baby Dragon Mega Minion Fireball Lumberjack
Tornado Lumberjack
Goblins Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball
Fireball Mega Minion Baby Dragon Lumberjack
Lumberjack Goblins
Lumberjack Fireball Tornado
Lumberjack
Fireball Tornado Baby Dragon
Goblins Mega Minion Fireball Lumberjack
Lumberjack
Goblins Mega Minion Fireball Tornado Baby Dragon
Mega Minion
Mega Minion Lumberjack
Fireball Tornado
Fireball Lumberjack
Fireball Baby Dragon
Goblins Mega Minion Fireball Tornado Baby Dragon Lumberjack
Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Goblins Fireball Tornado Lumberjack
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Mega Minion Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Mega Minion
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Minion Tornado Baby Dragon
Fireball
Fireball Mega Minion Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Tornado
Mega Minion
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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