My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Goblin Hut Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Royal Recruits Inferno Dragon
Giant Snowball
Goblins Bomber Royal Recruits Goblin Hut Inferno Dragon
Zap
Goblins Bomber Goblin Hut Inferno Dragon
Barbarian Barrel
Goblins Bomber Elite Barbarians Royal Recruits Goblin Hut Royal Ghost
The Log
Goblins Bomber Elite Barbarians Royal Recruits Goblin Hut
Earthquake
Bomber Goblin Hut
Arrows
Goblins Bomber Royal Recruits Goblin Hut
Royal Delivery
Goblins Bomber Elite Barbarians Royal Recruits Goblin Hut Royal Ghost Inferno Dragon
Fireball
Bomber Elite Barbarians Goblin Hut Inferno Dragon
Poison
Bomber Royal Recruits Goblin Hut
Lightning
Elite Barbarians Goblin Hut Inferno Dragon
Rocket
Elite Barbarians Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Royal Ghost Inferno Dragon Goblin Hut Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Elite Barbarians Royal Recruits
Elite Barbarians
Bomber The Log Royal Ghost
Royal Recruits
Bomber Royal Ghost
Goblin Hut
The Log Royal Ghost
The Log
Elite Barbarians Goblin Hut
Royal Ghost
Elite Barbarians Royal Recruits Goblin Hut
Inferno Dragon

Defense Synergies 0 10

Goblins
Bomber The Log
Bomber
Goblins Royal Recruits The Log Royal Ghost
Elite Barbarians
The Log
Royal Recruits
Bomber The Log
Goblin Hut
Royal Ghost
The Log
Goblins Bomber Elite Barbarians Royal Recruits Royal Ghost Inferno Dragon
Royal Ghost
Bomber Goblin Hut The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Goblin Hut The Log
Elite Barbarians Inferno Dragon Goblins Bomber Royal Recruits Goblin Hut The Log
Goblin Hut Goblins Bomber Elite Barbarians Royal Recruits Inferno Dragon
Elite Barbarians Royal Recruits Goblin Hut Inferno Dragon Goblins Bomber
Bomber Elite Barbarians Royal Recruits The Log
The Log Goblins Bomber Royal Ghost
Inferno Dragon Goblin Hut
Royal Recruits The Log
Inferno Dragon Goblins Elite Barbarians Royal Recruits Goblin Hut
Elite Barbarians Goblins Bomber Royal Recruits Royal Ghost
Goblins Bomber Royal Recruits Goblin Hut The Log Royal Ghost
Inferno Dragon Goblin Hut
Royal Recruits Goblin Hut Bomber Elite Barbarians The Log
Bomber Goblins Royal Recruits Goblin Hut The Log Royal Ghost
Elite Barbarians Royal Recruits Inferno Dragon Goblin Hut
Elite Barbarians Royal Recruits Goblin Hut The Log Inferno Dragon
Goblins Bomber Elite Barbarians Royal Recruits Goblin Hut
Goblins Bomber Elite Barbarians Royal Recruits Goblin Hut The Log Royal Ghost
The Log Bomber Royal Recruits Goblin Hut Royal Ghost Inferno Dragon
Elite Barbarians Royal Recruits Goblin Hut Inferno Dragon
Bomber Royal Recruits Royal Ghost Goblins Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Elite Barbarians Goblin Hut Royal Ghost
Bomber Elite Barbarians The Log Royal Ghost Inferno Dragon
Royal Recruits Goblins Elite Barbarians Goblin Hut The Log
Royal Recruits Elite Barbarians The Log
Royal Recruits Elite Barbarians Goblin Hut Inferno Dragon
Goblin Hut
Royal Recruits Goblins Elite Barbarians Goblin Hut
Elite Barbarians Royal Recruits Inferno Dragon
Royal Recruits Goblins Elite Barbarians Goblin Hut The Log Inferno Dragon
Royal Recruits Goblin Hut Inferno Dragon
Inferno Dragon Elite Barbarians Royal Recruits Goblin Hut
Royal Recruits Elite Barbarians The Log
Elite Barbarians Royal Recruits
Royal Recruits Bomber
Elite Barbarians Royal Recruits Goblin Hut Goblins Bomber The Log Inferno Dragon
Bomber Elite Barbarians Royal Recruits Goblin Hut The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log Royal Ghost
The Log Royal Ghost
Goblin Hut The Log
Royal Recruits The Log
Bomber The Log
Bomber The Log
The Log
The Log
Goblins Elite Barbarians
Royal Recruits The Log
Elite Barbarians Goblin Hut The Log
Elite Barbarians Goblin Hut The Log
Bomber Goblin Hut The Log
Royal Recruits Goblin Hut The Log
Bomber
Bomber The Log
Bomber The Log
The Log
The Log
Royal Recruits The Log
The Log Bomber
Inferno Dragon
The Log Royal Ghost
The Log
The Log
Elite Barbarians
Goblin Hut
Elite Barbarians
Bomber The Log
The Log
Royal Recruits Goblin Hut
The Log
The Log Bomber
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits The Log
Royal Recruits The Log Royal Ghost

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