My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Balloon
Giant Snowball
Goblins Goblin Gang Minion Horde Baby Dragon Balloon
Zap
Goblins Goblin Gang Minion Horde Balloon
Barbarian Barrel
Goblins Goblin Gang Wizard
The Log
Goblins Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Minion Horde
Royal Delivery
Goblins Goblin Gang Minion Horde Wizard Baby Dragon Balloon
Fireball
Goblin Gang Minion Horde Wizard Baby Dragon Balloon
Poison
Goblin Gang Minion Horde Wizard Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Baby Dragon Minion Horde Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Gang Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Arrows
Giant Balloon
Goblin Gang
Giant Baby Dragon Balloon
Minion Horde
Giant
Giant
Arrows Goblins Goblin Gang Minion Horde Wizard Baby Dragon Balloon
Wizard
Giant Balloon
Baby Dragon
Goblins Goblin Gang Giant Balloon
Balloon
Arrows Goblin Gang Giant Wizard Baby Dragon

Defense Synergies 0 2

Goblins
Minion Horde Wizard
Arrows
Goblin Gang
Minion Horde
Goblins
Giant
Wizard
Goblins
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Goblins Goblin Gang
Goblin Gang Minion Horde Goblins
Minion Horde Goblins Goblin Gang
Arrows
Arrows Goblin Gang Goblins Baby Dragon
Minion Horde Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon
Minion Horde Goblins Goblin Gang
Goblin Gang Goblins Minion Horde
Goblins Goblin Gang Minion Horde Arrows Wizard Baby Dragon
Arrows Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Goblin Gang Wizard
Wizard Goblins Arrows Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Goblins Arrows Goblin Gang
Arrows Goblins Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Goblin Gang Wizard Goblins Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Goblins Minion Horde
Goblin Gang Minion Horde
Goblin Gang Minion Horde
Arrows Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Goblins Minion Horde
Minion Horde
Minion Horde Goblins Baby Dragon
Goblin Gang Minion Horde
Minion Horde
Arrows
Goblin Gang Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Goblin Gang Goblins Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Goblins Goblin Gang Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Minion Horde
Goblin Gang Minion Horde Baby Dragon
Baby Dragon

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