My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Balloon
Giant Snowball
Goblins Bats Archers Barbarians Balloon
Zap
Goblins Bats Archers Balloon
Barbarian Barrel
Goblins Archers Barbarians Valkyrie
The Log
Goblins Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Barbarians Valkyrie Balloon
Fireball
Archers Barbarians Balloon
Poison
Bats Archers Barbarians Balloon
Lightning
Valkyrie Balloon
Rocket
Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Valkyrie Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Giant
Bats
Valkyrie Giant Balloon
Archers
Valkyrie Goblins Arrows Giant Balloon
Arrows
Giant Balloon Archers
Barbarians
Balloon
Valkyrie
Bats Archers Balloon Goblins Giant
Giant
Bats Arrows Goblins Archers Valkyrie Balloon
Balloon
Bats Arrows Valkyrie Archers Barbarians Giant

Defense Synergies 1 4

Goblins
Archers
Bats
Valkyrie
Archers
Valkyrie Goblins
Arrows
Barbarians Valkyrie
Barbarians
Arrows
Valkyrie
Archers Bats Arrows
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Goblins Bats Valkyrie
Barbarians Goblins Bats Archers Valkyrie
Barbarians Goblins Bats Valkyrie
Arrows Barbarians Valkyrie
Arrows Goblins Bats Archers Valkyrie
Bats Archers Arrows
Arrows Barbarians Valkyrie
Barbarians Goblins
Goblins Archers Barbarians Valkyrie
Goblins Bats Archers Barbarians Valkyrie Arrows
Arrows Bats Archers
Barbarians Bats Valkyrie
Valkyrie Goblins Bats Arrows Barbarians
Barbarians
Barbarians
Barbarians Goblins Bats Arrows Valkyrie
Arrows Goblins Bats Archers Barbarians Valkyrie
Arrows Valkyrie Bats Archers Barbarians
Barbarians
Valkyrie Goblins Bats Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Archers
Archers Arrows Valkyrie
Barbarians Goblins Bats Valkyrie
Valkyrie Bats Barbarians
Barbarians Valkyrie
Arrows Bats Archers
Goblins Bats Archers Barbarians Valkyrie
Barbarians Valkyrie
Goblins Bats Barbarians Valkyrie
Barbarians
Bats Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Archers Barbarians Valkyrie
Barbarians Goblins Bats Archers Valkyrie
Bats Arrows Valkyrie Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Bats
Archers Arrows
Arrows
Arrows
Goblins Bats
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Arrows
Arrows
Arrows
Bats Archers Barbarians
Archers Arrows
Arrows
Valkyrie
Arrows
Arrows
Bats
Bats

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