My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Barbarians Mega Minion
Zap
Goblins Prince
Barbarian Barrel
Goblins Barbarians Electro Wizard
The Log
Goblins Barbarians Mini P.E.K.K.A Prince
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mega Minion Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Fireball
Barbarians Mega Minion Electro Wizard
Poison
Barbarians Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Mega Minion Mini P.E.K.K.A Freeze Electro Wizard Barbarians Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Mega Minion Mini P.E.K.K.A Freeze

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Mega Minion
Mini P.E.K.K.A
Electro Wizard
Freeze
Prince
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Prince

Defense Synergies 1 9

Goblins
Mega Minion Freeze Electro Wizard
Barbarians
Mega Minion
Goblins Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Freeze
Freeze
Goblins Mega Minion Mini P.E.K.K.A Electro Wizard
Prince
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblins Mega Minion Freeze Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblins Mega Minion Prince Electro Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Goblins Mega Minion Freeze Electro Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Goblins Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Freeze Goblins Mega Minion Electro Wizard
Mega Minion Electro Wizard Freeze
Barbarians P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblins Prince
Goblins Barbarians Mini P.E.K.K.A Prince Electro Wizard
Goblins Barbarians Electro Wizard Mega Minion Freeze
Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Freeze Electro Wizard
Goblins Barbarians Mega Minion Mini P.E.K.K.A Freeze Prince P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Barbarians Mini P.E.K.K.A Freeze Prince P.E.K.K.A Electro Wizard
Barbarians Goblins Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Goblins Barbarians Mega Minion Prince Electro Wizard
Freeze Barbarians Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Goblins Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Prince P.E.K.K.A Electro Wizard
Electro Wizard Mega Minion Mini P.E.K.K.A Prince
Barbarians P.E.K.K.A Goblins Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Prince
Freeze Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Goblins Barbarians Mega Minion Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Prince
Freeze P.E.K.K.A Electro Wizard Goblins Barbarians Mega Minion Mini P.E.K.K.A Prince
P.E.K.K.A Barbarians Mega Minion
P.E.K.K.A Barbarians Mega Minion Mini P.E.K.K.A Prince
P.E.K.K.A Barbarians Prince Electro Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians
Barbarians Electro Wizard Goblins Mega Minion Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Barbarians Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Barbarians Freeze Prince
Mega Minion Freeze
Freeze
Goblins Mini P.E.K.K.A Prince Electro Wizard
Prince Electro Wizard
Freeze
Prince
Freeze
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Prince Electro Wizard
Prince
Prince
Barbarians
Freeze
Mega Minion
Electro Wizard
Prince
Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Freeze Electro Wizard
P.E.K.K.A Prince
Electro Wizard Barbarians Freeze Prince
Mega Minion Electro Wizard
Freeze
Mega Minion Mini P.E.K.K.A Prince Electro Wizard
Mega Minion Prince P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Prince Electro Wizard

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