My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Miner
Giant Snowball
Goblins Minions Musketeer Hog Rider Miner Princess
Zap
Goblins Minions Princess
Barbarian Barrel
Goblins Elite Barbarians Musketeer Princess
The Log
Goblins Elite Barbarians Musketeer Hog Rider Princess
Earthquake
Hog Rider
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Elite Barbarians Musketeer Hog Rider Miner Princess
Fireball
Minions Elite Barbarians Musketeer Hog Rider Princess
Poison
Minions Musketeer Princess
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Miner Princess Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Miner Princess

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Minions
Hog Rider Miner Elite Barbarians
Elite Barbarians
Minions Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Miner Princess
Musketeer
Hog Rider Miner
Hog Rider
Goblins Minions Fireball Musketeer Elite Barbarians Princess
Miner
Goblins Minions Fireball Musketeer
Princess
Fireball Hog Rider

Defense Synergies 0 7

Goblins
Musketeer Princess
Minions
Musketeer
Elite Barbarians
Fireball
Musketeer Miner Princess
Musketeer
Goblins Minions Fireball Miner
Hog Rider
Miner
Fireball Musketeer
Princess
Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer
Elite Barbarians Goblins Minions Musketeer
Goblins Minions Elite Barbarians Musketeer
Elite Barbarians Goblins Minions Musketeer
Elite Barbarians Fireball Princess
Fireball Goblins Minions Musketeer
Minions Musketeer Fireball Princess
Fireball Musketeer
Goblins Minions Elite Barbarians Musketeer Princess
Elite Barbarians Goblins Musketeer Miner
Goblins Minions Fireball Musketeer Princess
Minions Musketeer Fireball Princess
Minions Elite Barbarians Fireball Musketeer
Fireball Goblins Minions Princess
Elite Barbarians
Elite Barbarians Fireball
Goblins Minions Elite Barbarians Fireball Musketeer
Fireball Goblins Minions Elite Barbarians Musketeer
Minions Fireball Musketeer Princess
Elite Barbarians Musketeer
Goblins Minions Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Miner
Goblins Minions Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer
Fireball Minions Musketeer Princess
Goblins Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Goblins Minions Elite Barbarians Fireball
Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball Musketeer Princess
Elite Barbarians Goblins Minions Fireball Musketeer
Minions Elite Barbarians Fireball Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Musketeer Miner Princess
Fireball Miner
Fireball Musketeer
Fireball
Fireball Minions Musketeer Princess
Musketeer Princess
Fireball Princess
Fireball Miner
Goblins Minions Elite Barbarians Fireball Musketeer
Miner Fireball Musketeer Princess
Fireball Musketeer Princess
Elite Barbarians Fireball Musketeer Miner Princess
Minions Fireball Musketeer Princess
Princess Elite Barbarians Fireball Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Minions
Fireball Musketeer Princess
Fireball Miner Princess
Minions Fireball Musketeer
Fireball Princess
Musketeer
Fireball Musketeer
Fireball Princess
Fireball Miner Musketeer Princess
Fireball Musketeer Miner Princess
Fireball Miner Musketeer
Elite Barbarians Fireball Musketeer Princess
Minions Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer Miner
Fireball Princess
Fireball Princess
Minions Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Fireball Miner Musketeer Princess
Fireball Musketeer Princess
Fireball
Elite Barbarians Musketeer
Minions Elite Barbarians Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Miner Princess

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