My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Barbarians
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Valkyrie Wizard
The Log
Goblins Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Barbarians Valkyrie Wizard
Fireball
Barbarians Wizard Elixir Collector
Poison
Barbarians Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector
Rocket
Barbarians Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Fireball Valkyrie Barbarians Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Fireball Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Barbarians
Fireball
Giant
Valkyrie
Goblins Giant Wizard
Giant
Rage Goblins Fireball Valkyrie Wizard
Wizard
Valkyrie Giant Rage
Elixir Collector
Rage
Giant Wizard

Defense Synergies 0 3

Goblins
Wizard
Barbarians
Fireball
Valkyrie
Valkyrie
Fireball Wizard
Giant
Wizard
Goblins Valkyrie
Elixir Collector
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Goblins Valkyrie
Barbarians Goblins Valkyrie
Barbarians Goblins Valkyrie
Barbarians Fireball Valkyrie
Fireball Goblins Valkyrie
Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Goblins
Goblins Barbarians Valkyrie
Goblins Barbarians Valkyrie Fireball Wizard
Fireball Wizard
Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblins Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Goblins Fireball Valkyrie
Fireball Goblins Barbarians Valkyrie Wizard
Valkyrie Wizard Barbarians Fireball
Barbarians
Valkyrie Wizard Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Fireball
Fireball Valkyrie Wizard
Barbarians Goblins Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Fireball Wizard
Goblins Barbarians Fireball Valkyrie
Barbarians Valkyrie
Goblins Barbarians Fireball Valkyrie
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Goblins Fireball Valkyrie
Valkyrie Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: