My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Baby Dragon
Zap
Goblins Inferno Tower
Barbarian Barrel
Goblins Valkyrie Inferno Tower Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Hog Rider Inferno Tower Baby Dragon Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Valkyrie Inferno Tower Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie Baby Dragon
Fireball
Hog Rider Baby Dragon The Log Electro Wizard
Valkyrie
Hog Rider Goblins Baby Dragon Electro Wizard
Hog Rider
Goblins Fireball Valkyrie The Log Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Goblins Fireball Valkyrie Hog Rider Electro Wizard
The Log
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider Baby Dragon

Defense Synergies 3 13

Goblins
Inferno Tower The Log Electro Wizard
Fireball
The Log Valkyrie Inferno Tower Electro Wizard
Valkyrie
Fireball Inferno Tower Baby Dragon The Log Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Goblins Fireball Valkyrie Baby Dragon
Baby Dragon
Valkyrie Inferno Tower The Log
The Log
Fireball Inferno Tower Goblins Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Goblins Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Goblins Valkyrie The Log Electro Wizard
Inferno Tower Goblins Valkyrie Electro Wizard
Inferno Tower Goblins Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Goblins Valkyrie Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Fireball Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Goblins
Goblins Valkyrie Inferno Tower Electro Wizard
Goblins Valkyrie Electro Wizard Fireball Baby Dragon The Log
Inferno Tower Fireball Baby Dragon Electro Wizard
Inferno Tower Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Goblins Baby Dragon The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Goblins Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Goblins Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Goblins Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Valkyrie Baby Dragon The Log
Goblins Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie
Fireball Baby Dragon Electro Wizard
Goblins Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Goblins Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower
Valkyrie Inferno Tower
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Inferno Tower
Fireball Valkyrie Baby Dragon
Inferno Tower Electro Wizard Goblins Fireball Valkyrie Baby Dragon The Log
Valkyrie Fireball Inferno Tower Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblins Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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