My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Archers Minions Hog Rider Miner
Zap
Fire Spirit Goblins Archers Minions
Barbarian Barrel
Fire Spirit Goblins Archers
The Log
Fire Spirit Goblins Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Goblins Archers Minions
Royal Delivery
Fire Spirit Goblins Archers Minions Mini P.E.K.K.A Hog Rider Miner
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Archers Minions Miner Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Archers Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Mini P.E.K.K.A
Goblins
Hog Rider Miner Archers
Archers
Goblins Mini P.E.K.K.A Hog Rider Miner
Minions
Hog Rider Miner Mini P.E.K.K.A
Fireball
Hog Rider Miner
Mini P.E.K.K.A
Fire Spirit Archers Minions Hog Rider
Hog Rider
Fire Spirit Goblins Minions Fireball Archers Mini P.E.K.K.A
Miner
Fire Spirit Goblins Minions Archers Fireball

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Goblins
Archers
Archers
Goblins Minions Mini P.E.K.K.A
Minions
Archers
Fireball
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Fire Spirit Archers Fireball
Hog Rider
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A Fire Spirit Goblins Archers Minions
Mini P.E.K.K.A Goblins Minions
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Goblins Archers Minions
Minions Fire Spirit Archers Fireball
Fireball
Mini P.E.K.K.A Goblins Minions
Fire Spirit Goblins Archers Mini P.E.K.K.A Miner
Goblins Archers Minions Fireball
Minions Archers Fireball
Mini P.E.K.K.A Fire Spirit Minions Fireball
Fire Spirit Fireball Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Goblins Archers Minions
Fire Spirit Archers Minions Fireball
Mini P.E.K.K.A
Fire Spirit Goblins Archers Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball
Fireball Archers Mini P.E.K.K.A Miner
Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Archers Minions
Mini P.E.K.K.A Goblins Archers Minions Fireball
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Fireball
Archers Fireball
Goblins Archers Minions Fireball Mini P.E.K.K.A
Minions Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions
Fire Spirit Archers
Fireball Fire Spirit
Fireball Miner
Fire Spirit Goblins Minions Fireball Mini P.E.K.K.A
Miner Fireball
Fireball Fire Spirit Archers
Fire Spirit Fireball Miner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Archers Fireball Mini P.E.K.K.A
Fire Spirit Fireball Miner
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Fire Spirit Archers Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball
Fireball
Fire Spirit Archers Minions Fireball
Fireball Fire Spirit Archers
Fireball
Fireball Miner Mini P.E.K.K.A
Fireball
Fireball
Minions Fireball
Fireball
Fireball Miner

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