My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Baby Dragon Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Night Witch
The Log
Goblins Mini P.E.K.K.A
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Baby Dragon Night Witch
Poison
Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Tornado Fireball Mini P.E.K.K.A Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Earthquake Tornado Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Earthquake
Golem Fireball Mini P.E.K.K.A Tornado
Fireball
Tornado Golem Earthquake Baby Dragon
Mini P.E.K.K.A
Earthquake Tornado Baby Dragon Golem
Tornado
Fireball Baby Dragon Earthquake Mini P.E.K.K.A Golem Night Witch
Baby Dragon
Tornado Golem Goblins Fireball Mini P.E.K.K.A
Golem
Earthquake Fireball Baby Dragon Night Witch Mini P.E.K.K.A Tornado
Night Witch
Golem Tornado

Defense Synergies 1 8

Goblins
Night Witch
Earthquake
Fireball Mini P.E.K.K.A Tornado
Fireball
Tornado Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Fireball Tornado Baby Dragon
Tornado
Fireball Earthquake Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mini P.E.K.K.A Tornado
Golem
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Baby Dragon
Mini P.E.K.K.A Goblins Night Witch
Mini P.E.K.K.A Tornado Goblins Night Witch
Mini P.E.K.K.A Night Witch Goblins
Earthquake Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Goblins Earthquake Baby Dragon Night Witch
Tornado Fireball Baby Dragon Night Witch
Earthquake Fireball Baby Dragon
Mini P.E.K.K.A Goblins Tornado Night Witch
Tornado Goblins Mini P.E.K.K.A Night Witch
Goblins Earthquake Fireball Tornado Baby Dragon Night Witch
Fireball Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Earthquake Fireball
Fireball Goblins Earthquake Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Tornado Night Witch
Fireball Goblins Tornado Baby Dragon Night Witch
Earthquake Tornado Baby Dragon Fireball
Mini P.E.K.K.A Tornado
Goblins Earthquake Fireball Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Tornado Night Witch
Mini P.E.K.K.A Night Witch
Fireball Tornado Baby Dragon
Mini P.E.K.K.A Goblins Fireball Night Witch
Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Fireball Night Witch
Fireball Baby Dragon
Goblins Fireball Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Earthquake Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball
Fireball Earthquake Baby Dragon
Fireball Tornado Baby Dragon
Earthquake Tornado Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Fireball Tornado
Goblins Fireball Mini P.E.K.K.A Tornado Night Witch
Earthquake Fireball Tornado
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Tornado
Mini P.E.K.K.A Night Witch
Earthquake Fireball Mini P.E.K.K.A Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon Night Witch
Fireball Tornado
Tornado
Earthquake Fireball Baby Dragon
Earthquake Tornado Fireball Baby Dragon
Fireball Earthquake Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Night Witch
Fireball
Fireball Mini P.E.K.K.A Night Witch
Earthquake Fireball Night Witch
Fireball
Earthquake Fireball
Earthquake Fireball Night Witch
Fireball Tornado Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Earthquake Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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