My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Musketeer Hog Rider Lumberjack
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon Musketeer Valkyrie Lumberjack
The Log
Goblins Cannon Musketeer Hog Rider Lumberjack
Earthquake
Cannon Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Musketeer Valkyrie Hog Rider Lumberjack
Fireball
Cannon Musketeer Hog Rider Lumberjack
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Fireball Musketeer Valkyrie Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Cannon Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Cannon
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Goblins
Hog Rider
Goblins Fireball Musketeer Valkyrie The Log Lumberjack
The Log
Hog Rider Fireball Musketeer Lumberjack
Lumberjack
Valkyrie Musketeer Hog Rider The Log

Defense Synergies 6 12

Goblins
Cannon Musketeer The Log
Cannon
Musketeer The Log Goblins Fireball Valkyrie Lumberjack
Fireball
The Log Cannon Musketeer Valkyrie Lumberjack
Musketeer
Cannon Valkyrie The Log Lumberjack Goblins Fireball
Valkyrie
Musketeer Cannon Fireball The Log Lumberjack
Hog Rider
The Log
Cannon Fireball Musketeer Goblins Valkyrie Lumberjack
Lumberjack
Musketeer Cannon Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Lumberjack Goblins Cannon Musketeer Valkyrie The Log
Cannon Lumberjack Goblins Musketeer Valkyrie
Cannon Lumberjack Goblins Musketeer Valkyrie
Fireball Valkyrie The Log Lumberjack
Fireball The Log Goblins Cannon Musketeer Valkyrie Lumberjack
Musketeer Cannon Fireball
Cannon Fireball Musketeer Valkyrie The Log
Cannon Goblins Musketeer Lumberjack
Goblins Cannon Musketeer Valkyrie Lumberjack
Goblins Valkyrie Cannon Fireball Musketeer The Log Lumberjack
Musketeer Fireball
Cannon Lumberjack Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Goblins Cannon The Log Lumberjack
Cannon Lumberjack
Cannon Fireball The Log Lumberjack
Goblins Cannon Fireball Musketeer Valkyrie Lumberjack
Cannon Fireball Goblins Musketeer Valkyrie The Log Lumberjack
Valkyrie The Log Cannon Fireball Musketeer Lumberjack
Cannon Musketeer Lumberjack
Valkyrie Goblins Cannon Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblins Fireball
Fireball Musketeer Valkyrie The Log Lumberjack
Lumberjack Goblins Musketeer Valkyrie The Log
Valkyrie Lumberjack Fireball Musketeer The Log
Cannon Musketeer Valkyrie Lumberjack
Fireball Musketeer
Goblins Fireball Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Goblins Fireball Valkyrie The Log
Cannon Musketeer
Musketeer Valkyrie Lumberjack
Fireball Valkyrie The Log
Cannon Fireball Valkyrie Lumberjack
Cannon Fireball Musketeer Valkyrie
Goblins Fireball Musketeer Valkyrie The Log Lumberjack
Valkyrie Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblins Fireball Musketeer Lumberjack
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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