My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider Baby Dragon
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon Executioner Ice Wizard
The Log
Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Baby Dragon Executioner Ice Wizard
Fireball
Cannon Hog Rider Baby Dragon Executioner Ice Wizard
Poison
Cannon Executioner Ice Wizard
Lightning
Cannon Baby Dragon Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Tornado Ice Wizard Fireball Hog Rider Baby Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Cannon Tornado Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Cannon
Fireball
Hog Rider Tornado Baby Dragon
Hog Rider
Goblins Fireball Tornado Baby Dragon Executioner
Tornado
Fireball Baby Dragon Executioner Hog Rider Ice Wizard
Baby Dragon
Tornado Goblins Fireball Hog Rider Ice Wizard
Executioner
Tornado Hog Rider
Ice Wizard
Tornado Baby Dragon

Defense Synergies 4 7

Goblins
Cannon Ice Wizard
Cannon
Goblins Fireball Baby Dragon Ice Wizard
Fireball
Tornado Cannon Ice Wizard
Hog Rider
Tornado
Fireball Executioner Ice Wizard Baby Dragon
Baby Dragon
Ice Wizard Cannon Tornado
Executioner
Tornado
Ice Wizard
Tornado Baby Dragon Goblins Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon Executioner
Goblins Cannon Executioner Ice Wizard
Cannon Tornado Goblins Executioner Ice Wizard
Cannon Goblins Ice Wizard
Fireball Tornado
Fireball Tornado Goblins Cannon Baby Dragon Executioner Ice Wizard
Tornado Cannon Fireball Baby Dragon Executioner Ice Wizard
Cannon Fireball Baby Dragon
Cannon Goblins Tornado Ice Wizard
Tornado Goblins Cannon Ice Wizard
Goblins Executioner Ice Wizard Cannon Fireball Tornado Baby Dragon
Executioner Fireball Tornado Baby Dragon Ice Wizard
Cannon Fireball Ice Wizard
Fireball Executioner Goblins Cannon Tornado Baby Dragon
Cannon
Tornado Cannon Fireball
Goblins Cannon Fireball Tornado Executioner
Cannon Fireball Goblins Tornado Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon Executioner Cannon Fireball Ice Wizard
Cannon Tornado
Goblins Cannon Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Baby Dragon Executioner
Goblins
Fireball Tornado
Cannon Executioner
Fireball Executioner Tornado Baby Dragon Ice Wizard
Goblins Fireball Ice Wizard
Goblins Fireball Tornado Baby Dragon
Cannon
Fireball Tornado
Cannon Fireball Executioner
Cannon Fireball Baby Dragon Executioner
Goblins Fireball Tornado Baby Dragon Executioner
Executioner Cannon Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Executioner Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Executioner
Fireball Tornado Baby Dragon Executioner Ice Wizard
Fireball Tornado
Goblins Fireball Tornado
Fireball Tornado
Fireball Tornado Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Tornado
Fireball Baby Dragon Executioner
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Executioner Ice Wizard
Fireball Tornado Baby Dragon Executioner Ice Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Executioner Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado Baby Dragon Executioner Ice Wizard
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Tornado
Executioner
Fireball Tornado Baby Dragon
Fireball Tornado Executioner
Fireball Tornado Baby Dragon Executioner

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