My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Barbarian Hut Witch Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Goblins Bats Royal Recruits Witch Balloon
Zap
Goblins Bats Witch Balloon
Barbarian Barrel
Goblins Royal Recruits Barbarian Hut Witch Ice Wizard
The Log
Goblins Royal Recruits Barbarian Hut Witch
Earthquake
Barbarian Hut Witch
Arrows
Goblins Bats Royal Recruits Witch
Royal Delivery
Goblins Bats Royal Recruits Witch Balloon Ice Wizard
Fireball
Barbarian Hut Witch Balloon Ice Wizard
Poison
Bats Royal Recruits Barbarian Hut Witch Balloon Ice Wizard
Lightning
Barbarian Hut Witch Balloon Ice Wizard
Rocket
Barbarian Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Ice Wizard Witch Balloon Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Barbarian Hut Balloon Zap Royal Recruits
Zap
Balloon Goblins Bats Royal Recruits Barbarian Hut Witch Ice Wizard
Royal Recruits
Bats Zap
Barbarian Hut
Bats Zap Ice Wizard
Witch
Zap
Balloon
Bats Zap Ice Wizard
Ice Wizard
Zap Barbarian Hut Balloon

Defense Synergies 1 11

Goblins
Zap Ice Wizard
Bats
Barbarian Hut Zap Royal Recruits Ice Wizard
Zap
Goblins Bats Barbarian Hut Witch Ice Wizard
Royal Recruits
Bats Ice Wizard
Barbarian Hut
Bats Zap Ice Wizard
Witch
Zap Ice Wizard
Balloon
Ice Wizard
Goblins Bats Zap Royal Recruits Barbarian Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Royal Recruits
Barbarian Hut Goblins Bats Zap Royal Recruits Witch Ice Wizard
Barbarian Hut Witch Goblins Bats Royal Recruits Ice Wizard
Royal Recruits Barbarian Hut Witch Goblins Bats Ice Wizard
Royal Recruits
Goblins Bats Zap Ice Wizard
Bats Zap Barbarian Hut Witch Ice Wizard
Barbarian Hut Zap Royal Recruits
Barbarian Hut Witch Goblins Royal Recruits Ice Wizard
Goblins Royal Recruits Ice Wizard
Goblins Bats Witch Ice Wizard Zap Royal Recruits
Bats Zap Barbarian Hut Witch Ice Wizard
Royal Recruits Barbarian Hut Bats Zap Witch Ice Wizard
Barbarian Hut Goblins Bats Zap Royal Recruits Witch
Royal Recruits Barbarian Hut
Barbarian Hut Zap Royal Recruits
Barbarian Hut Goblins Bats Royal Recruits Witch
Goblins Bats Zap Royal Recruits Barbarian Hut Witch Ice Wizard
Zap Witch Bats Royal Recruits Barbarian Hut Ice Wizard
Barbarian Hut Royal Recruits
Royal Recruits Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Goblins Zap Witch
Zap
Royal Recruits Goblins Bats Zap Barbarian Hut Witch
Royal Recruits Bats Zap Barbarian Hut
Royal Recruits Barbarian Hut Witch
Bats Zap Witch Ice Wizard
Royal Recruits Goblins Bats Barbarian Hut Witch Ice Wizard
Royal Recruits Barbarian Hut
Zap Royal Recruits Goblins Bats Barbarian Hut Witch
Royal Recruits Witch Barbarian Hut
Bats Royal Recruits Witch
Royal Recruits Zap
Royal Recruits Barbarian Hut Witch
Royal Recruits Barbarian Hut Witch
Royal Recruits Witch Goblins Bats Zap Barbarian Hut
Bats Zap Royal Recruits Barbarian Hut Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut
Zap Ice Wizard
Barbarian Hut
Royal Recruits Barbarian Hut
Zap
Bats Zap Witch Ice Wizard
Witch
Zap Barbarian Hut Ice Wizard
Zap
Goblins Bats
Zap Royal Recruits
Zap
Barbarian Hut
Zap Barbarian Hut
Zap Barbarian Hut Witch
Royal Recruits Barbarian Hut
Bats
Zap
Zap Witch
Zap Royal Recruits Barbarian Hut
Zap Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Bats Zap Witch Ice Wizard
Zap Bats Witch
Zap
Zap
Zap Bats Royal Recruits Barbarian Hut Witch
Zap Witch Ice Wizard
Zap
Zap
Royal Recruits
Zap Bats Royal Recruits Witch
Bats Zap Witch
Zap Royal Recruits Witch

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