My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider Witch
Zap
Goblins Bats Archers Witch
Barbarian Barrel
Goblins Archers Valkyrie Witch
The Log
Goblins Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Goblins Bats Archers Witch
Royal Delivery
Goblins Bats Archers Valkyrie Hog Rider Witch
Fireball
Archers Hog Rider Witch
Poison
Bats Archers Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Archers Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Archers

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Bats
Valkyrie Hog Rider Mega Knight
Giant Snowball
Hog Rider Archers Valkyrie Witch Mega Knight
Archers
Valkyrie Goblins Giant Snowball Hog Rider Mega Knight
Valkyrie
Bats Archers Hog Rider Goblins Giant Snowball Witch
Hog Rider
Goblins Bats Giant Snowball Valkyrie Archers Witch Mega Knight
Witch
Giant Snowball Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Archers Hog Rider Witch

Defense Synergies 2 12

Goblins
Giant Snowball Archers
Bats
Giant Snowball Valkyrie Mega Knight
Giant Snowball
Mega Knight Goblins Bats Archers Valkyrie Witch
Archers
Valkyrie Goblins Giant Snowball Witch Mega Knight
Valkyrie
Archers Bats Giant Snowball Witch
Hog Rider
Witch
Giant Snowball Archers Valkyrie Mega Knight
Mega Knight
Giant Snowball Bats Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Goblins Bats Valkyrie Witch Mega Knight
Witch Mega Knight Goblins Bats Giant Snowball Archers Valkyrie
Witch Goblins Bats Valkyrie Mega Knight
Valkyrie Mega Knight
Goblins Bats Giant Snowball Archers Valkyrie Mega Knight
Bats Giant Snowball Archers Witch
Valkyrie Mega Knight
Witch Goblins
Goblins Giant Snowball Archers Valkyrie Mega Knight
Goblins Bats Archers Valkyrie Witch Giant Snowball Mega Knight
Bats Giant Snowball Archers Witch
Mega Knight Bats Giant Snowball Valkyrie Witch
Valkyrie Mega Knight Goblins Bats Giant Snowball Witch
Mega Knight
Giant Snowball Mega Knight
Mega Knight Goblins Bats Valkyrie Witch
Mega Knight Goblins Bats Giant Snowball Archers Valkyrie Witch
Giant Snowball Valkyrie Witch Bats Archers Mega Knight
Valkyrie Mega Knight Goblins Bats Giant Snowball Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Giant Snowball Archers Witch
Giant Snowball Archers Valkyrie Mega Knight
Mega Knight Goblins Bats Valkyrie Witch
Valkyrie Mega Knight Bats
Valkyrie Witch Mega Knight
Bats Giant Snowball Archers Witch
Goblins Bats Archers Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Goblins Bats Giant Snowball Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Giant Snowball Valkyrie
Mega Knight Valkyrie Witch
Archers Valkyrie Witch Mega Knight
Witch Goblins Bats Archers Valkyrie
Bats Valkyrie Mega Knight Giant Snowball Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball
Valkyrie
Giant Snowball Valkyrie Mega Knight
Bats Giant Snowball Witch
Archers Witch
Giant Snowball
Giant Snowball
Goblins Bats Giant Snowball
Valkyrie
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball Witch
Mega Knight
Giant Snowball
Bats
Giant Snowball Archers Mega Knight
Giant Snowball Valkyrie Witch Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Valkyrie Witch Mega Knight
Witch
Giant Snowball Witch
Giant Snowball Witch Mega Knight
Bats Giant Snowball Archers Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Archers Witch
Giant Snowball Archers Witch
Valkyrie Mega Knight
Giant Snowball
Giant Snowball
Mega Knight
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Mega Knight

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