My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions
Giant Snowball
Goblins Bomber Bats Minions Witch
Zap
Goblins Bomber Bats Minions Witch
Barbarian Barrel
Goblins Bomber Knight Valkyrie Witch
The Log
Goblins Bomber Witch
Earthquake
Bomber Witch
Arrows
Goblins Bomber Bats Minions Witch
Royal Delivery
Goblins Bomber Bats Knight Minions Valkyrie Witch
Fireball
Bomber Minions Witch
Poison
Bomber Bats Minions Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Knight Minions Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bomber
Bats Knight Minions Valkyrie Mega Knight
Bats
Knight Valkyrie Mega Knight Bomber Minions
Knight
Bats Minions Bomber Witch
Minions
Knight Mega Knight Bomber Bats Valkyrie
Valkyrie
Bats Goblins Bomber Minions Witch
Witch
Knight Valkyrie Mega Knight
Mega Knight
Bats Minions Bomber Witch

Defense Synergies 4 11

Goblins
Bomber Knight
Bomber
Knight Goblins Bats Valkyrie
Bats
Knight Bomber Minions Valkyrie Mega Knight
Knight
Bomber Bats Minions Goblins Witch
Minions
Knight Valkyrie Bats Mega Knight
Valkyrie
Minions Bomber Bats Witch
Witch
Knight Valkyrie Mega Knight
Mega Knight
Bats Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Valkyrie
Goblins Bomber Bats Knight Minions Valkyrie Witch Mega Knight
Witch Mega Knight Goblins Bomber Bats Knight Minions Valkyrie
Witch Goblins Bomber Bats Knight Minions Valkyrie Mega Knight
Bomber Valkyrie Mega Knight
Goblins Bomber Bats Minions Valkyrie Mega Knight
Bats Minions Witch
Valkyrie Mega Knight
Witch Goblins Minions
Knight Goblins Bomber Valkyrie Mega Knight
Goblins Bats Minions Valkyrie Witch Bomber Knight Mega Knight
Minions Bats Witch
Mega Knight Bomber Bats Knight Minions Valkyrie Witch
Bomber Valkyrie Mega Knight Goblins Bats Minions Witch
Knight Mega Knight
Mega Knight
Mega Knight Goblins Bomber Bats Knight Minions Valkyrie Witch
Mega Knight Goblins Bomber Bats Knight Minions Valkyrie Witch
Valkyrie Witch Bomber Bats Knight Minions Mega Knight
Bomber Valkyrie Mega Knight Goblins Bats Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Goblins Witch
Bomber Knight Valkyrie Mega Knight
Mega Knight Goblins Bats Knight Minions Valkyrie Witch
Valkyrie Mega Knight Bats Knight
Knight Valkyrie Witch Mega Knight
Bats Minions Witch
Goblins Bats Knight Minions Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Goblins Bats Knight Minions Valkyrie Witch
Witch
Mega Knight Bats Knight Minions Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Bomber Valkyrie Witch Mega Knight
Witch Goblins Bomber Bats Knight Minions Valkyrie
Bats Minions Valkyrie Mega Knight Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Bomber Valkyrie Mega Knight
Bats Minions Witch
Bomber Witch
Goblins Bats Minions
Knight Valkyrie
Knight
Minions
Bomber Witch
Mega Knight
Bomber Bats Minions
Bomber Mega Knight
Bomber Valkyrie Witch Mega Knight
Minions Mega Knight
Bomber Valkyrie Witch Mega Knight
Witch
Witch
Witch Mega Knight
Bats Witch
Bats Minions Witch
Bomber Mega Knight
Mega Knight
Bats Minions Witch
Witch
Knight Valkyrie Mega Knight
Bomber
Mega Knight
Bats Minions Witch
Bats Witch
Witch Mega Knight

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