My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Goblins Bats Royal Hogs Princess
Zap
Goblins Bats Royal Hogs Princess
Barbarian Barrel
Goblins Royal Hogs Princess
The Log
Goblins Mini P.E.K.K.A Royal Hogs Princess
Earthquake
Royal Hogs
Arrows
Goblins Bats Royal Hogs Princess
Royal Delivery
Goblins Bats Mini P.E.K.K.A Royal Hogs Princess
Fireball
Royal Hogs Princess
Poison
Bats Royal Hogs Princess
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem The Log Princess Fireball Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem The Log

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Bats
Ice Golem Mini P.E.K.K.A Royal Hogs
Ice Golem
Bats Goblins Mini P.E.K.K.A Royal Hogs
Fireball
Royal Hogs The Log Princess
Mini P.E.K.K.A
Bats Ice Golem Royal Hogs The Log Princess
Royal Hogs
Bats Ice Golem Fireball Mini P.E.K.K.A The Log Princess
The Log
Fireball Mini P.E.K.K.A Royal Hogs Princess
Princess
Fireball Mini P.E.K.K.A Royal Hogs The Log

Defense Synergies 2 14

Goblins
Ice Golem The Log Princess
Bats
Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Goblins Bats Fireball Mini P.E.K.K.A The Log Princess
Fireball
The Log Ice Golem Mini P.E.K.K.A Princess
Mini P.E.K.K.A
The Log Bats Ice Golem Fireball Princess
Royal Hogs
The Log
Fireball Mini P.E.K.K.A Goblins Bats Ice Golem Princess
Princess
Goblins Ice Golem Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log
Mini P.E.K.K.A Goblins Bats The Log
Mini P.E.K.K.A Goblins Bats
Mini P.E.K.K.A Goblins Bats
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Goblins Bats
Bats Fireball Princess
Ice Golem Fireball The Log
Mini P.E.K.K.A Goblins Princess
Goblins Ice Golem Mini P.E.K.K.A
Goblins Bats Ice Golem Fireball The Log Princess
Bats Fireball Princess
Mini P.E.K.K.A Bats Fireball The Log
Fireball Goblins Bats Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Goblins Bats Fireball Mini P.E.K.K.A
Fireball Goblins Bats The Log
The Log Bats Ice Golem Fireball Princess
Mini P.E.K.K.A
Goblins Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Ice Golem Fireball
Fireball Ice Golem Mini P.E.K.K.A The Log
Goblins Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem Fireball The Log
Mini P.E.K.K.A
Fireball Bats Ice Golem Princess
Mini P.E.K.K.A Goblins Bats Ice Golem Fireball
Mini P.E.K.K.A
Goblins Bats Ice Golem Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball
Fireball Princess
Goblins Bats Ice Golem Fireball Mini P.E.K.K.A The Log
Bats Ice Golem Fireball Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem The Log
Fireball The Log Princess
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Bats Ice Golem Princess
The Log Princess
Fireball The Log Ice Golem Princess
Fireball The Log
Goblins Bats Fireball Mini P.E.K.K.A
Fireball The Log Princess
Fireball Princess
Ice Golem Fireball The Log Princess
Fireball Princess
Princess Ice Golem Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
Ice Golem The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Ice Golem Fireball Princess
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Princess
Fireball Princess
The Log Fireball
Fireball Mini P.E.K.K.A Princess
The Log Ice Golem Fireball Princess
Fireball
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess

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