My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Goblins Bats Dart Goblin Wall Breakers Miner
Zap
Goblins Bats Dart Goblin Wall Breakers
Barbarian Barrel
Goblins Dart Goblin Bomb Tower Wall Breakers
The Log
Goblins Dart Goblin Wall Breakers
Earthquake
Bomb Tower
Arrows
Goblins Bats Dart Goblin Wall Breakers
Royal Delivery
Goblins Bats Dart Goblin Wall Breakers Miner
Fireball
Dart Goblin Bomb Tower Wall Breakers
Poison
Bats Dart Goblin Bomb Tower
Lightning
Ice Golem Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Wall Breakers The Log Dart Goblin Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem Wall Breakers

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Bats
Ice Golem Miner Wall Breakers
Ice Golem
Bats Wall Breakers Goblins Dart Goblin Miner
Dart Goblin
Miner Ice Golem Wall Breakers The Log
Bomb Tower
Wall Breakers
Ice Golem Miner Bats Dart Goblin The Log
The Log
Dart Goblin Wall Breakers Miner
Miner
Goblins Bats Dart Goblin Wall Breakers Ice Golem The Log

Defense Synergies 2 13

Goblins
Ice Golem Dart Goblin The Log
Bats
Ice Golem Dart Goblin Bomb Tower The Log
Ice Golem
Bomb Tower Goblins Bats Dart Goblin The Log
Dart Goblin
Goblins Bats Ice Golem Bomb Tower The Log Miner
Bomb Tower
Ice Golem The Log Bats Dart Goblin
Wall Breakers
The Log
Bomb Tower Goblins Bats Ice Golem Dart Goblin Miner
Miner
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin The Log
Bomb Tower Goblins Bats Dart Goblin The Log
Bomb Tower Goblins Bats Dart Goblin
Bomb Tower Goblins Bats Dart Goblin
Bomb Tower The Log
The Log Goblins Bats Dart Goblin Bomb Tower
Bats Dart Goblin Bomb Tower
Ice Golem Dart Goblin Bomb Tower The Log
Goblins Bomb Tower
Goblins Ice Golem Dart Goblin Miner
Goblins Bats Dart Goblin Ice Golem Bomb Tower The Log
Bats Dart Goblin
Bomb Tower Bats The Log
Bomb Tower Goblins Bats Dart Goblin The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Bats
Bomb Tower Goblins Bats Dart Goblin The Log
Bomb Tower The Log Bats Ice Golem Dart Goblin
Dart Goblin Bomb Tower
Goblins Bats Dart Goblin Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem
Ice Golem Bomb Tower The Log Miner
Goblins Bats Ice Golem Bomb Tower The Log
Bats Ice Golem The Log
Bats Ice Golem Dart Goblin Bomb Tower
Goblins Bats Ice Golem Dart Goblin Bomb Tower
Bomb Tower
Goblins Bats Ice Golem Bomb Tower The Log
Dart Goblin
Bats Dart Goblin Bomb Tower
The Log
Ice Golem Bomb Tower
Dart Goblin Bomb Tower
Goblins Bats Ice Golem Dart Goblin Bomb Tower The Log
Bats Ice Golem Dart Goblin Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Dart Goblin The Log Miner
Dart Goblin The Log Miner
Ice Golem Dart Goblin The Log
The Log
Bats Ice Golem Dart Goblin
Dart Goblin The Log
The Log Ice Golem Dart Goblin
The Log Miner Dart Goblin
Goblins Bats
Miner Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log Miner
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log Miner
The Log
The Log
The Log
Ice Golem The Log
The Log Miner Dart Goblin
The Log Miner
Miner Dart Goblin The Log
Bats Ice Golem Dart Goblin
Bats Dart Goblin
Dart Goblin The Log Miner
The Log
Bats Dart Goblin
Dart Goblin
The Log
Miner Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Miner

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