My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Skeleton Army Graveyard
Giant Snowball
Goblins Bats Goblin Barrel Skeleton Army Witch Graveyard
Zap
Goblins Bats Goblin Barrel Skeleton Army Witch Graveyard
Barbarian Barrel
Goblins Goblin Barrel Skeleton Army Witch Executioner Graveyard
The Log
Goblins Goblin Barrel Skeleton Army Witch Graveyard
Earthquake
Goblin Barrel Skeleton Army Witch Graveyard
Arrows
Goblins Bats Goblin Barrel Skeleton Army Witch Graveyard
Royal Delivery
Goblins Bats Goblin Barrel Skeleton Army Witch Executioner Graveyard
Fireball
Goblin Barrel Skeleton Army Witch Executioner
Poison
Bats Skeleton Army Witch Executioner Graveyard
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Barrel Skeleton Army Giant Witch Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Giant Goblin Barrel Graveyard
Giant
Bats Goblin Barrel Graveyard Goblins Witch Executioner
Goblin Barrel
Giant Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Giant Graveyard
Executioner
Giant
Graveyard
Giant Bats Witch

Defense Synergies 0 1

Goblins
Bats
Giant
Goblin Barrel
Skeleton Army
Executioner
Witch
Executioner
Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Goblins Bats Witch Executioner
Skeleton Army Witch Goblins Bats Executioner
Skeleton Army Witch Goblins Bats
Skeleton Army
Skeleton Army Goblins Bats Executioner
Bats Witch Executioner
Witch Goblins Skeleton Army
Skeleton Army Goblins
Goblins Bats Skeleton Army Witch Executioner
Executioner Bats Witch
Skeleton Army Bats Witch
Skeleton Army Executioner Goblins Bats Witch
Skeleton Army
Skeleton Army
Goblins Bats Skeleton Army Witch Executioner
Goblins Bats Skeleton Army Witch Executioner
Witch Executioner Bats
Skeleton Army Goblins Bats Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Witch
Executioner
Skeleton Army Goblins Bats Witch
Skeleton Army Bats
Skeleton Army Witch Executioner
Executioner Bats Witch
Skeleton Army Goblins Bats Witch
Skeleton Army
Goblins Bats Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army
Skeleton Army Witch Executioner
Skeleton Army Witch Executioner
Skeleton Army Witch Goblins Bats Executioner
Bats Executioner Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner
Executioner Bats Witch
Witch Executioner
Executioner
Goblins Bats
Executioner
Executioner
Witch Executioner
Executioner
Bats
Executioner
Witch
Witch Executioner
Witch
Witch Executioner
Witch
Bats Witch Executioner
Bats Witch
Bats Skeleton Army Witch
Witch Executioner
Executioner
Executioner
Executioner
Bats Witch
Bats Witch Executioner
Witch Executioner

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