My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Minion Horde Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant
Giant Snowball
Fire Spirit Goblins Bats Barbarians Minion Horde Princess
Zap
Fire Spirit Goblins Bats Minion Horde Royal Giant Princess
Barbarian Barrel
Fire Spirit Goblins Barbarians Princess
The Log
Fire Spirit Goblins Barbarians Royal Giant Princess
Earthquake
Barbarians
Arrows
Fire Spirit Goblins Bats Minion Horde Princess
Royal Delivery
Fire Spirit Goblins Bats Barbarians Minion Horde Princess
Fireball
Barbarians Minion Horde Princess
Poison
Bats Barbarians Minion Horde Princess
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Bats Princess Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Bats

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Goblins
Royal Giant
Bats
Royal Giant
Barbarians
Minion Horde
Royal Giant Mirror
Royal Giant
Fire Spirit Bats Goblins Minion Horde Mirror Princess
Mirror
Minion Horde Royal Giant Princess
Princess
Royal Giant Mirror

Defense Synergies 1 4

Fire Spirit
Goblins
Minion Horde Princess
Bats
Barbarians
Minion Horde
Minion Horde
Mirror Goblins Barbarians
Royal Giant
Mirror
Minion Horde Princess
Princess
Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Goblins Bats
Barbarians Minion Horde Fire Spirit Goblins Bats
Barbarians Minion Horde Goblins Bats
Barbarians Princess
Fire Spirit Goblins Bats
Bats Minion Horde Fire Spirit Princess
Barbarians
Barbarians Minion Horde Goblins Princess
Fire Spirit Goblins Barbarians Minion Horde
Goblins Bats Barbarians Minion Horde Princess
Minion Horde Bats Princess
Barbarians Minion Horde Fire Spirit Bats
Fire Spirit Goblins Bats Barbarians Minion Horde Princess
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Goblins Bats
Fire Spirit Goblins Bats Barbarians Minion Horde
Fire Spirit Bats Barbarians Princess
Barbarians
Fire Spirit Goblins Bats Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Barbarians Goblins Bats Minion Horde
Bats Barbarians Minion Horde
Barbarians Minion Horde
Fire Spirit Bats Minion Horde Princess
Goblins Bats Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Goblins Bats Barbarians
Barbarians Minion Horde
Bats Barbarians Minion Horde
Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Princess
Barbarians Goblins Bats Minion Horde
Bats Barbarians Minion Horde Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde
Barbarians
Fire Spirit Minion Horde
Fire Spirit Bats Minion Horde Princess
Fire Spirit Minion Horde Princess
Fire Spirit Princess
Fire Spirit Goblins Bats Minion Horde
Minion Horde Princess
Fire Spirit Princess
Fire Spirit Princess
Minion Horde Princess
Princess
Minion Horde Princess
Minion Horde Princess
Bats Minion Horde
Fire Spirit Princess
Fire Spirit Princess
Minion Horde
Princess
Barbarians Minion Horde
Fire Spirit Princess
Minion Horde
Princess
Princess
Fire Spirit Bats Minion Horde Princess
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Fire Spirit Bats Barbarians Princess
Fire Spirit Princess
Minion Horde Princess
Princess
Minion Horde
Bats Minion Horde Princess
Bats Princess
Princess

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