My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Barbarian Hut Balloon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Goblins Archers Dart Goblin Balloon
Zap
Goblins Archers Dart Goblin Balloon
Barbarian Barrel
Goblins Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
The Log
Goblins Archers Dart Goblin Barbarian Hut
Earthquake
Archers Barbarian Hut
Arrows
Goblins Archers Dart Goblin
Royal Delivery
Goblins Archers Dart Goblin Balloon Ice Wizard Electro Wizard
Fireball
Archers Dart Goblin Barbarian Hut Balloon Ice Wizard Electro Wizard
Poison
Archers Dart Goblin Barbarian Hut Balloon Ice Wizard Electro Wizard
Lightning
Barbarian Hut Balloon Ice Wizard Electro Wizard
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Dart Goblin Ice Wizard Electro Wizard Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Balloon Electro Wizard Goblins Archers Dart Goblin Barbarian Hut Ice Wizard
Archers
Goblins Zap Barbarian Hut Balloon
Dart Goblin
Zap Barbarian Hut Balloon
Barbarian Hut
Zap Archers Dart Goblin Ice Wizard
Balloon
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Ice Wizard
Zap Barbarian Hut Balloon
Electro Wizard
Zap Balloon

Defense Synergies 1 18

Goblins
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Zap
Electro Wizard Goblins Archers Dart Goblin Barbarian Hut Ice Wizard
Archers
Goblins Zap Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
Dart Goblin
Goblins Zap Archers Barbarian Hut Ice Wizard Electro Wizard
Barbarian Hut
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Balloon
Ice Wizard
Goblins Zap Archers Dart Goblin Barbarian Hut
Electro Wizard
Zap Goblins Archers Dart Goblin Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Dart Goblin Electro Wizard
Barbarian Hut Goblins Zap Dart Goblin Ice Wizard Electro Wizard
Barbarian Hut Goblins Archers Dart Goblin Ice Wizard Electro Wizard
Barbarian Hut Goblins Dart Goblin Ice Wizard Electro Wizard
Goblins Zap Archers Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Zap Archers Barbarian Hut Ice Wizard
Barbarian Hut Zap Dart Goblin Electro Wizard
Barbarian Hut Goblins Ice Wizard
Goblins Archers Dart Goblin Ice Wizard Electro Wizard
Goblins Archers Dart Goblin Ice Wizard Electro Wizard Zap
Zap Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
Barbarian Hut Zap Ice Wizard Electro Wizard
Barbarian Hut Goblins Zap Dart Goblin Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Zap Electro Wizard
Barbarian Hut Goblins Electro Wizard
Goblins Zap Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
Zap Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
Barbarian Hut Dart Goblin Electro Wizard
Goblins Archers Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Zap Archers Electro Wizard
Electro Wizard Zap Archers
Goblins Zap Barbarian Hut Electro Wizard
Zap Barbarian Hut Electro Wizard
Barbarian Hut
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Goblins Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard
Barbarian Hut
Zap Electro Wizard Goblins Barbarian Hut
Dart Goblin Barbarian Hut
Dart Goblin
Zap Electro Wizard
Barbarian Hut
Archers Dart Goblin Barbarian Hut
Electro Wizard Goblins Zap Archers Dart Goblin Barbarian Hut
Zap Archers Dart Goblin Barbarian Hut Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Hut
Zap Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Barbarian Hut
Dart Goblin Barbarian Hut
Zap
Zap Dart Goblin Ice Wizard
Archers Dart Goblin
Zap Dart Goblin Barbarian Hut Ice Wizard
Zap Dart Goblin
Goblins Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Archers Dart Goblin
Dart Goblin Barbarian Hut
Dart Goblin
Zap Dart Goblin Barbarian Hut
Zap Dart Goblin Barbarian Hut
Dart Goblin Barbarian Hut
Zap Archers Dart Goblin Electro Wizard
Zap Dart Goblin
Zap Barbarian Hut
Zap Ice Wizard
Zap Dart Goblin Ice Wizard Electro Wizard
Zap
Zap Dart Goblin
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Archers Dart Goblin Barbarian Hut
Zap Archers Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard

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