My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Prince
Giant Snowball
Goblins Minions Royal Recruits
Zap
Goblins Minions Prince
Barbarian Barrel
Goblins Royal Recruits Valkyrie Wizard
The Log
Goblins Royal Recruits Prince
Earthquake
Arrows
Goblins Minions Royal Recruits
Royal Delivery
Goblins Minions Royal Recruits Valkyrie Wizard Prince
Fireball
Minions Wizard
Poison
Minions Royal Recruits Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Valkyrie Wizard Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Prince
Minions
Royal Recruits Valkyrie Prince
Royal Recruits
Minions
Valkyrie
Prince Goblins Minions Wizard
Wizard
Valkyrie Prince
Rocket
Prince
Valkyrie Arrows Minions Wizard

Defense Synergies 1 8

Goblins
Wizard
Arrows
Valkyrie Prince
Minions
Valkyrie Royal Recruits Prince
Royal Recruits
Minions
Valkyrie
Minions Arrows Wizard Prince
Wizard
Goblins Valkyrie Prince
Rocket
Prince
Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Royal Recruits Valkyrie Wizard
Goblins Minions Royal Recruits Valkyrie Prince
Rocket Prince Goblins Minions Royal Recruits Valkyrie
Royal Recruits Prince Goblins Minions Valkyrie
Arrows Royal Recruits Valkyrie Rocket Prince
Arrows Goblins Minions Valkyrie
Minions Rocket Arrows Wizard
Rocket Arrows Royal Recruits Valkyrie
Goblins Minions Royal Recruits Prince
Goblins Royal Recruits Valkyrie Prince
Goblins Minions Valkyrie Arrows Royal Recruits Wizard
Arrows Minions Wizard
Royal Recruits Prince Minions Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Goblins Arrows Minions Royal Recruits Prince
Royal Recruits Prince
Rocket Royal Recruits Prince
Wizard Goblins Arrows Minions Royal Recruits Valkyrie Prince
Arrows Goblins Minions Royal Recruits Valkyrie Wizard Prince
Arrows Valkyrie Wizard Minions Royal Recruits
Royal Recruits Prince
Royal Recruits Valkyrie Wizard Goblins Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Goblins Prince
Arrows Valkyrie Wizard Rocket Prince
Royal Recruits Goblins Minions Valkyrie Rocket Prince
Royal Recruits Valkyrie Rocket Prince
Royal Recruits Valkyrie Prince
Arrows Wizard Rocket Minions
Royal Recruits Rocket Prince Goblins Minions Valkyrie
Royal Recruits Valkyrie Prince
Royal Recruits Rocket Goblins Minions Valkyrie Prince
Royal Recruits
Minions Royal Recruits Valkyrie Prince
Royal Recruits Rocket Arrows Valkyrie Prince
Royal Recruits Rocket Prince Valkyrie Wizard
Royal Recruits Wizard Valkyrie
Royal Recruits Goblins Minions Valkyrie Rocket Prince
Arrows Minions Valkyrie Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Minions Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblins Minions Prince
Rocket Arrows Royal Recruits Valkyrie Wizard Prince
Arrows Wizard Rocket
Rocket
Arrows Minions Rocket
Arrows Prince
Rocket Arrows Wizard
Arrows Royal Recruits Wizard Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Valkyrie Wizard
Rocket Minions Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Royal Recruits
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Arrows Wizard
Rocket Minions Wizard
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Minions Royal Recruits Rocket Prince
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Royal Recruits Prince
Minions Royal Recruits Rocket
Rocket
Royal Recruits Rocket Prince

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