My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Giant
Giant Snowball
Goblins Bomber Minions Minion Horde Lumberjack
Zap
Goblins Bomber Minions Minion Horde
Barbarian Barrel
Goblins Bomber Wizard Lumberjack
The Log
Goblins Bomber Lumberjack
Earthquake
Bomber
Arrows
Goblins Bomber Minions Minion Horde
Royal Delivery
Goblins Bomber Minions Minion Horde Wizard Lumberjack
Fireball
Bomber Minions Minion Horde Wizard Lumberjack
Poison
Bomber Minions Minion Horde Wizard
Lightning
Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Minions Lumberjack Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant Minions Lumberjack
Arrows
Giant Lumberjack
Minions
Giant Bomber Lumberjack
Minion Horde
Giant Lumberjack
Giant
Bomber Arrows Minions Goblins Minion Horde Wizard Lumberjack
Wizard
Giant Lumberjack
Lumberjack
Bomber Arrows Minions Minion Horde Giant Wizard

Defense Synergies 0 6

Goblins
Bomber Minion Horde Wizard
Bomber
Goblins
Arrows
Lumberjack
Minions
Lumberjack
Minion Horde
Goblins
Giant
Wizard
Goblins Lumberjack
Lumberjack
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Minion Horde Wizard
Minion Horde Lumberjack Goblins Bomber Minions
Minion Horde Lumberjack Goblins Bomber Minions
Minion Horde Lumberjack Goblins Bomber Minions
Bomber Arrows Lumberjack
Arrows Goblins Bomber Minions Lumberjack
Minions Minion Horde Arrows Wizard
Arrows
Minion Horde Goblins Minions Lumberjack
Goblins Bomber Minion Horde Lumberjack
Goblins Minions Minion Horde Bomber Arrows Wizard Lumberjack
Arrows Minions Minion Horde Wizard
Minion Horde Lumberjack Bomber Minions Wizard
Bomber Wizard Goblins Arrows Minions Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Wizard Goblins Bomber Arrows Minions Lumberjack
Arrows Goblins Bomber Minions Minion Horde Wizard Lumberjack
Arrows Wizard Bomber Minions Lumberjack
Lumberjack
Bomber Wizard Goblins Arrows Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
Bomber Arrows Wizard Lumberjack
Lumberjack Goblins Minions Minion Horde
Lumberjack Minion Horde
Minion Horde Lumberjack
Arrows Wizard Minions Minion Horde
Goblins Minions Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Goblins Minions
Minion Horde
Minions Minion Horde Lumberjack
Arrows
Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde
Goblins Bomber Minions Minion Horde Lumberjack
Arrows Minions Bomber Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minions Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Goblins Minions Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minions Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minions Minion Horde
Bomber Arrows Wizard
Bomber Arrows Wizard
Minions Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Minions
Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Bomber Wizard
Arrows
Minion Horde
Minions Minion Horde

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