My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant
Giant Snowball
Goblins Bomber Minions Goblin Gang Barbarians
Zap
Goblins Bomber Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblins Bomber Goblin Gang Barbarians
The Log
Goblins Bomber Goblin Gang Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Goblins Bomber Minions Goblin Gang
Royal Delivery
Goblins Bomber Minions Goblin Gang Barbarians Mini P.E.K.K.A
Fireball
Bomber Minions Goblin Gang Barbarians
Poison
Bomber Minions Goblin Gang Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant Minions Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Bomber Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Bomber Arrows Minions Goblins Goblin Gang
Mini P.E.K.K.A
Bomber Arrows Minions Goblin Gang

Defense Synergies 0 6

Goblins
Bomber
Bomber
Goblins Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A
Minions
Goblin Gang
Barbarians Mini P.E.K.K.A
Barbarians
Arrows Goblin Gang
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Barbarians Mini P.E.K.K.A Goblins Bomber Minions Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Goblins Bomber Minions
Barbarians Mini P.E.K.K.A Goblins Bomber Minions Goblin Gang
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Goblins Bomber Minions
Minions Arrows Goblin Gang
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Gang
Goblin Gang Goblins Bomber Barbarians Mini P.E.K.K.A
Goblins Minions Goblin Gang Barbarians Bomber Arrows
Arrows Minions Goblin Gang
Barbarians Mini P.E.K.K.A Bomber Minions Goblin Gang
Bomber Goblins Arrows Minions Goblin Gang Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A
Barbarians Goblins Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Goblins Bomber Minions Goblin Gang Barbarians
Arrows Bomber Minions Barbarians
Barbarians Mini P.E.K.K.A
Bomber Goblin Gang Goblins Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Goblins
Bomber Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Goblins Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A
Arrows Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Minions Barbarians
Mini P.E.K.K.A Barbarians
Goblins Minions Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians
Minions Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang
Bomber Barbarians
Goblin Gang Barbarians Goblins Bomber Minions Mini P.E.K.K.A
Arrows Minions Bomber Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Minions
Bomber Arrows
Arrows
Arrows
Goblins Minions Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang Barbarians
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions Goblin Gang

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