My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel
Giant Snowball
Goblins Minions Barbarians Musketeer Goblin Hut Goblin Barrel
Zap
Goblins Minions Goblin Hut Goblin Barrel
Barbarian Barrel
Goblins Barbarians Musketeer Goblin Hut Goblin Barrel
The Log
Goblins Barbarians Musketeer Goblin Hut Goblin Barrel
Earthquake
Barbarians Goblin Hut Goblin Barrel
Arrows
Goblins Minions Goblin Hut Goblin Barrel
Royal Delivery
Goblins Minions Barbarians Musketeer Goblin Hut Goblin Barrel
Fireball
Minions Barbarians Musketeer Goblin Hut Goblin Barrel
Poison
Minions Barbarians Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Goblin Barrel Musketeer Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant Goblin Barrel
Minions
Giant
Barbarians
Musketeer
Giant Goblin Hut
Giant
Arrows Minions Musketeer Goblin Barrel Goblins Goblin Hut
Goblin Hut
Musketeer Giant Goblin Barrel
Goblin Barrel
Giant Arrows Goblin Hut

Defense Synergies 0 5

Goblins
Musketeer
Arrows
Barbarians Goblin Hut
Minions
Musketeer
Barbarians
Arrows
Musketeer
Goblins Minions Goblin Hut
Giant
Goblin Hut
Arrows Musketeer
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Goblin Hut
Barbarians Goblins Minions Musketeer Goblin Hut
Barbarians Goblin Hut Goblins Minions Musketeer
Barbarians Goblin Hut Goblins Minions Musketeer
Arrows Barbarians
Arrows Goblins Minions Musketeer
Minions Musketeer Arrows Goblin Hut
Arrows Barbarians Musketeer
Barbarians Goblins Minions Musketeer Goblin Hut
Goblins Barbarians Musketeer
Goblins Minions Barbarians Arrows Musketeer Goblin Hut
Arrows Minions Musketeer Goblin Hut
Barbarians Goblin Hut Minions Musketeer
Goblins Arrows Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblins Arrows Minions Musketeer Goblin Hut
Arrows Goblins Minions Barbarians Musketeer Goblin Hut
Arrows Minions Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Goblins Arrows Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Goblin Hut
Arrows Musketeer
Barbarians Goblins Minions Musketeer Goblin Hut
Barbarians Musketeer
Barbarians Musketeer Goblin Hut
Arrows Minions Musketeer Goblin Hut
Goblins Minions Barbarians Musketeer Goblin Hut
Barbarians
Goblins Minions Barbarians Goblin Hut
Barbarians Musketeer Goblin Hut
Minions Barbarians Musketeer Goblin Hut
Arrows Barbarians
Barbarians
Barbarians Musketeer
Barbarians Goblin Hut Goblins Minions Musketeer
Arrows Minions Barbarians Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Barbarians Musketeer
Arrows
Arrows Minions Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Minions Musketeer
Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Minions
Arrows Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Musketeer Goblin Hut
Arrows Musketeer
Arrows
Arrows
Minions Barbarians Musketeer Goblin Hut
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer

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