My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Goblins Minions Barbarians Minion Horde
Zap
Goblins Minions Minion Horde Royal Giant
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Barbarians Minion Horde Mini P.E.K.K.A
Fireball
Minions Barbarians Minion Horde
Poison
Minions Barbarians Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Fireball Mini P.E.K.K.A Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Fireball Mini P.E.K.K.A
Minions
Royal Giant Mini P.E.K.K.A
Barbarians
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Fireball Goblins Minion Horde
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Arrows Minions

Defense Synergies 0 6

Goblins
Minion Horde
Arrows
Barbarians Fireball Mini P.E.K.K.A
Minions
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians
Royal Giant
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A Goblins Minions
Barbarians Minion Horde Mini P.E.K.K.A Goblins Minions
Barbarians Minion Horde Mini P.E.K.K.A Goblins Minions
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Minions
Minions Minion Horde Arrows Fireball
Arrows Barbarians Fireball
Barbarians Minion Horde Mini P.E.K.K.A Goblins Minions
Goblins Barbarians Minion Horde Mini P.E.K.K.A
Goblins Minions Barbarians Minion Horde Arrows Fireball
Arrows Minions Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A Minions Fireball
Fireball Goblins Arrows Minions Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball Mini P.E.K.K.A
Barbarians Minion Horde Goblins Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Minions Barbarians Minion Horde
Arrows Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A
Goblins Arrows Minions Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Fireball
Fireball Arrows Mini P.E.K.K.A
Barbarians Goblins Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Fireball Minions Minion Horde
Mini P.E.K.K.A Goblins Minions Barbarians Minion Horde Fireball
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Goblins Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Minion Horde
Minions Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblins Minions Minion Horde Fireball Mini P.E.K.K.A
Arrows Minions Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minions Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Goblins Minions Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minions Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minions Minion Horde Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Minions Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball
Fireball
Fireball

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