My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers
Giant Snowball
Goblins Minions Musketeer Wall Breakers
Zap
Goblins Minions Wall Breakers
Barbarian Barrel
Goblins Knight Musketeer Wall Breakers
The Log
Goblins Musketeer Wall Breakers
Earthquake
Arrows
Goblins Minions Wall Breakers
Royal Delivery
Goblins Knight Minions Musketeer Wall Breakers
Fireball
Minions Musketeer Wall Breakers
Poison
Minions Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Knight Minions Fireball Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Fireball Giant Knight Wall Breakers
Knight
Minions Musketeer Wall Breakers Arrows Fireball
Minions
Knight Giant Wall Breakers
Fireball
Arrows Knight Giant Wall Breakers
Musketeer
Knight Giant
Giant
Arrows Minions Musketeer Goblins Fireball
Wall Breakers
Knight Arrows Minions Fireball

Defense Synergies 2 7

Goblins
Knight Musketeer
Arrows
Knight Fireball
Knight
Minions Musketeer Goblins Arrows Fireball
Minions
Knight Musketeer
Fireball
Arrows Knight Musketeer
Musketeer
Knight Goblins Minions Fireball
Giant
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer
Goblins Knight Minions Musketeer
Goblins Knight Minions Musketeer
Goblins Knight Minions Musketeer
Arrows Fireball
Arrows Fireball Goblins Minions Musketeer
Minions Musketeer Arrows Fireball
Arrows Fireball Musketeer
Goblins Minions Musketeer
Knight Goblins Musketeer
Goblins Minions Arrows Knight Fireball Musketeer
Arrows Minions Musketeer Fireball
Knight Minions Fireball Musketeer
Fireball Goblins Arrows Minions
Knight
Fireball
Goblins Arrows Knight Minions Fireball Musketeer
Arrows Fireball Goblins Knight Minions Musketeer
Arrows Knight Minions Fireball Musketeer
Musketeer
Goblins Arrows Knight Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Arrows Knight Musketeer
Goblins Knight Minions Musketeer
Knight Fireball Musketeer
Knight Musketeer
Arrows Fireball Minions Musketeer
Goblins Knight Minions Fireball Musketeer
Knight
Goblins Knight Minions Fireball
Musketeer
Knight Minions Musketeer
Arrows Fireball
Knight Fireball
Fireball Musketeer
Goblins Knight Minions Fireball Musketeer
Arrows Minions Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Minions Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Goblins Minions Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Minions
Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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