My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Prince
Giant Snowball
Goblins Archers Musketeer
Zap
Goblins Archers Prince
Barbarian Barrel
Goblins Archers Musketeer Valkyrie Ice Wizard
The Log
Goblins Archers Musketeer Prince
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Musketeer Valkyrie Prince Ice Wizard
Fireball
Archers Musketeer Ice Wizard
Poison
Archers Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Prince Ice Wizard
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Ice Wizard Musketeer Valkyrie Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Ice Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Giant
Archers
Valkyrie Goblins Arrows Giant Prince
Arrows
Giant Archers Prince
Musketeer
Valkyrie Giant Prince
Valkyrie
Archers Musketeer Prince Goblins Giant
Giant
Arrows Musketeer Prince Goblins Archers Valkyrie Ice Wizard
Prince
Valkyrie Giant Archers Arrows Musketeer Ice Wizard
Ice Wizard
Giant Prince

Defense Synergies 2 10

Goblins
Archers Musketeer Ice Wizard
Archers
Valkyrie Goblins Ice Wizard
Arrows
Valkyrie Prince Ice Wizard
Musketeer
Valkyrie Goblins
Valkyrie
Archers Musketeer Arrows Prince Ice Wizard
Giant
Prince
Arrows Valkyrie Ice Wizard
Ice Wizard
Goblins Archers Arrows Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Goblins Musketeer Valkyrie Prince Ice Wizard
Prince Goblins Archers Musketeer Valkyrie Ice Wizard
Prince Goblins Musketeer Valkyrie Ice Wizard
Arrows Valkyrie Prince
Arrows Goblins Archers Musketeer Valkyrie Ice Wizard
Musketeer Archers Arrows Ice Wizard
Arrows Musketeer Valkyrie
Goblins Musketeer Prince Ice Wizard
Goblins Archers Musketeer Valkyrie Prince Ice Wizard
Goblins Archers Valkyrie Ice Wizard Arrows Musketeer
Arrows Musketeer Archers Ice Wizard
Prince Musketeer Valkyrie Ice Wizard
Valkyrie Goblins Arrows Prince
Prince
Prince
Goblins Arrows Musketeer Valkyrie Prince
Arrows Goblins Archers Musketeer Valkyrie Prince Ice Wizard
Arrows Valkyrie Archers Musketeer Ice Wizard
Musketeer Prince
Valkyrie Goblins Archers Arrows Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers Prince
Archers Arrows Musketeer Valkyrie Prince
Goblins Musketeer Valkyrie Prince
Valkyrie Prince Musketeer
Musketeer Valkyrie Prince
Arrows Archers Musketeer Ice Wizard
Prince Goblins Archers Musketeer Valkyrie Ice Wizard
Valkyrie Prince
Goblins Valkyrie Prince
Musketeer
Musketeer Valkyrie Prince
Arrows Valkyrie Prince
Prince Valkyrie
Archers Musketeer Valkyrie
Goblins Archers Musketeer Valkyrie Prince
Arrows Valkyrie Archers Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Arrows
Arrows Musketeer Valkyrie Prince
Arrows Valkyrie
Arrows Musketeer Ice Wizard
Archers Arrows Musketeer
Arrows Ice Wizard
Arrows
Goblins Musketeer Prince
Arrows Musketeer Valkyrie Prince
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Arrows
Archers Arrows Musketeer Prince
Arrows Valkyrie
Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Valkyrie Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer Prince
Arrows Musketeer
Archers Arrows Musketeer Ice Wizard
Musketeer
Arrows Musketeer
Arrows
Prince
Arrows
Archers Musketeer Prince
Archers Arrows Musketeer Ice Wizard
Arrows
Musketeer Valkyrie Prince
Arrows Musketeer
Arrows
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince

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