My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblins Goblin Gang Witch Inferno Dragon
Zap
Goblins Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Valkyrie Witch
The Log
Goblins Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Goblin Gang Valkyrie Witch P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Gang Valkyrie Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Goblins Goblin Gang Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Valkyrie Witch The Log
The Log
P.E.K.K.A
Inferno Dragon

Defense Synergies 1 12

Goblins
The Log
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie
Arrows Goblin Gang Witch P.E.K.K.A The Log
Witch
Valkyrie The Log
P.E.K.K.A
The Log Arrows Goblin Gang Valkyrie
The Log
P.E.K.K.A Goblins Goblin Gang Valkyrie Witch Inferno Dragon
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
P.E.K.K.A Inferno Dragon Goblins Goblin Gang Valkyrie Witch The Log
Goblin Gang Witch P.E.K.K.A Goblins Valkyrie Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Goblins Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows Goblin Gang The Log Goblins Valkyrie
Inferno Dragon Arrows Goblin Gang Witch
Arrows Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon Goblins Goblin Gang
Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Witch Arrows The Log
Arrows Inferno Dragon Goblin Gang Witch
P.E.K.K.A Goblin Gang Valkyrie Witch The Log
Valkyrie Goblins Arrows Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang P.E.K.K.A The Log Inferno Dragon
Goblins Arrows Goblin Gang Valkyrie Witch P.E.K.K.A
Arrows Goblins Goblin Gang Valkyrie Witch The Log
Arrows Valkyrie Witch The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Valkyrie Goblins Arrows Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Witch P.E.K.K.A
Arrows Goblin Gang Valkyrie The Log Inferno Dragon
Goblin Gang P.E.K.K.A Goblins Valkyrie Witch The Log
Goblin Gang Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Valkyrie Witch Inferno Dragon
Arrows Goblin Gang Witch
Goblin Gang P.E.K.K.A Goblins Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Goblins Valkyrie Witch The Log Inferno Dragon
Witch P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Goblins Valkyrie P.E.K.K.A The Log Inferno Dragon
Arrows Valkyrie Witch P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Goblins Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch Inferno Dragon
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Witch
Arrows Witch
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log
Arrows
P.E.K.K.A
Goblin Gang Witch The Log
Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: