My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider Electro Dragon
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Electro Wizard
The Log
Goblins Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Hog Rider Electro Dragon Electro Wizard
Fireball
Bomber Hog Rider Electro Dragon Electro Wizard
Poison
Bomber Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Hog Rider Poison Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Arrows Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Hog Rider
Goblins Arrows Bomber Poison Electro Wizard Mega Knight
Poison
Hog Rider Electro Dragon Mega Knight
Electro Dragon
Poison Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Bomber Arrows Hog Rider Poison Electro Dragon Electro Wizard

Defense Synergies 1 9

Goblins
Bomber Poison Electro Dragon Electro Wizard
Bomber
Goblins Electro Wizard
Arrows
Mega Knight
Hog Rider
Poison
Goblins Electro Wizard Mega Knight
Electro Dragon
Goblins Electro Wizard
Electro Wizard
Goblins Bomber Poison Electro Dragon Mega Knight
Mega Knight
Arrows Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Electro Wizard
Goblins Bomber Electro Dragon Electro Wizard Mega Knight
Mega Knight Goblins Bomber Electro Dragon Electro Wizard
Goblins Bomber Electro Dragon Electro Wizard Mega Knight
Bomber Arrows Poison Mega Knight
Arrows Goblins Bomber Electro Dragon Electro Wizard Mega Knight
Electro Wizard Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Electro Wizard Mega Knight
Goblins
Goblins Bomber Electro Wizard Mega Knight
Goblins Poison Electro Wizard Bomber Arrows Electro Dragon Mega Knight
Arrows Poison Electro Dragon Electro Wizard
Mega Knight Bomber Electro Dragon Electro Wizard
Bomber Mega Knight Goblins Arrows Poison Electro Dragon Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Goblins Bomber Arrows Poison Electro Dragon Electro Wizard
Arrows Mega Knight Goblins Bomber Electro Dragon Electro Wizard
Arrows Poison Bomber Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Goblins Arrows Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Electro Wizard
Poison Electro Wizard Bomber Arrows Electro Dragon Mega Knight
Mega Knight Goblins Electro Dragon Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Arrows Poison Electro Dragon Electro Wizard
Goblins Electro Wizard
Mega Knight
Electro Dragon Electro Wizard Mega Knight Goblins Poison
Mega Knight Electro Dragon
Mega Knight Arrows Poison Electro Wizard
Mega Knight
Bomber Electro Dragon Mega Knight
Electro Dragon Electro Wizard Goblins Bomber Poison
Arrows Poison Mega Knight Bomber Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon
Arrows Poison Electro Dragon Electro Wizard
Arrows Poison Electro Dragon
Arrows Poison
Bomber Poison Arrows Mega Knight
Arrows Poison Electro Dragon
Bomber Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Goblins Poison Electro Dragon Electro Wizard
Poison Arrows Electro Dragon Electro Wizard
Poison Arrows Electro Dragon
Poison
Arrows Poison Electro Dragon
Arrows Poison
Bomber Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Arrows Poison
Bomber
Bomber Arrows Poison Electro Dragon Electro Wizard Mega Knight
Bomber Arrows Poison Electro Dragon Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Bomber Electro Dragon Mega Knight
Arrows Poison Electro Dragon Electro Wizard
Arrows Poison Electro Dragon Mega Knight
Poison Arrows
Poison Arrows Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Poison
Poison Bomber Arrows Electro Dragon Mega Knight
Arrows Poison Electro Dragon Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Electro Dragon
Poison Arrows Electro Dragon Electro Wizard
Arrows
Poison Electro Dragon Electro Wizard Mega Knight
Arrows Bomber Poison Electro Dragon
Arrows Poison
Electro Dragon Mega Knight
Electro Dragon Poison Electro Wizard
Poison Electro Dragon Electro Wizard
Poison Electro Dragon Electro Wizard Mega Knight

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