My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Goblins Barbarians Minion Horde Witch
Zap
Goblins Minion Horde Witch Sparky
Barbarian Barrel
Goblins Barbarians Witch Sparky
The Log
Goblins Barbarians Witch Sparky
Earthquake
Barbarians Witch
Arrows
Goblins Minion Horde Witch
Royal Delivery
Goblins Barbarians Minion Horde Witch Sparky
Fireball
Barbarians Minion Horde Witch Sparky
Poison
Barbarians Minion Horde Witch Sparky
Lightning
Witch Sparky
Rocket
Barbarians Minion Horde Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Barbarians Minion Horde Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Arrows Barbarians

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant Sparky
Barbarians
Minion Horde
Rage Giant Sparky
Giant
Arrows Rage Sparky Goblins Minion Horde Witch
Rage
Minion Horde Giant Witch Sparky
Witch
Rage Giant
Sparky
Arrows Giant Rage Minion Horde

Defense Synergies 0 5

Goblins
Minion Horde
Arrows
Barbarians Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians Sparky
Giant
Rage
Witch
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Barbarians Minion Horde Sparky Goblins Witch
Barbarians Minion Horde Witch Sparky Goblins
Barbarians Minion Horde Witch Sparky Goblins
Arrows Barbarians Sparky
Arrows Goblins
Minion Horde Arrows Witch
Arrows Barbarians Sparky
Barbarians Minion Horde Witch Sparky Goblins
Goblins Barbarians Minion Horde Sparky
Goblins Barbarians Minion Horde Witch Arrows
Arrows Minion Horde Witch
Barbarians Minion Horde Sparky Witch
Sparky Goblins Arrows Barbarians Minion Horde Witch
Barbarians Sparky Minion Horde
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Goblins Arrows Witch
Arrows Goblins Barbarians Minion Horde Witch
Arrows Witch Barbarians
Barbarians Sparky
Goblins Arrows Barbarians Minion Horde Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Witch Sparky
Arrows
Barbarians Goblins Minion Horde Witch Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Sparky
Arrows Minion Horde Witch
Sparky Goblins Barbarians Minion Horde Witch
Barbarians Minion Horde Sparky
Minion Horde Goblins Barbarians Witch Sparky
Witch Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Sparky
Arrows Barbarians
Barbarians Minion Horde Witch Sparky
Barbarians Minion Horde Witch Sparky
Barbarians Witch Sparky Goblins Minion Horde
Arrows Barbarians Minion Horde Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Barbarians Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Witch
Arrows Minion Horde Witch Sparky
Arrows
Arrows
Goblins Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Witch Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Sparky
Arrows Witch
Minion Horde Sparky
Arrows
Sparky
Arrows Barbarians Minion Horde
Arrows Witch Sparky
Minion Horde Witch
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Minion Horde Witch Sparky
Minion Horde Witch
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Barbarians Witch
Arrows Witch
Arrows
Minion Horde Sparky
Arrows
Arrows Sparky
Minion Horde Sparky
Minion Horde Witch Sparky
Witch
Witch Sparky

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